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Post by Dungeon Master on Apr 8, 2007 19:05:53 GMT -5
Seige of Wolfgaard Keep
Act II of the Goblin Menace Vol 1.2
Part 1
In Solanthus, Adam Banal slides into his Robe, gets his Belt (with his spell components),his Satchal Pack (containing Ponder's Spellbook, several novels, a blank book, and a Quill. puts his boots on, retrives his Staff, all the while, Longshot is rambling on, (See ACT I-DM) At least he is keeping himself occupied. By Time Longshot stops talking, Ponder looks out the window ... Ponder can see Biretta's House from here. "Alright, you ready to go? Good. Okay, just think of Biretta, okay." and What of Biretta Abess ... ?
Part 2 11.12 Autaum Dark, Next Day
Eolise Twoblades Damara responds ,"yeah, Karnea can be like, that, at least we ar'nt on her bad side, thank the departed Gods. The Exiled Queen of one of the Elven Nations has been captured by the Fircest, Largest, Black Dragon, on record. The Prince of two Elven NAtions, the Future Speaker of Both Nations, has been taken as well. I know, with no doubt, that she is still alive. My Brother was Gaurdian General of the Sun of Qualinesti. My Homeland. My Family was exiled for siding with rightful Speaker and Queen of the elven Nations. They can still reunite my People I'm going in there, and busting them out. But I'm going to need help. I don't know what kind of deal you have with Karnea, you don't have to do this, as far as I'm concerned, but at the same time, we could all the help we can get. Your Welcome aboard, if your Instrested ... Welcome to Myrwellyn Wood too, by the way. Eolise, you see Aravis walking, outside.
Selasia Isle- In the mind of Irax, the Nzunta Lord. he is unopposed, he Leads the New Nzunta Order, The Alliance with The Orge Titans of Blode first, to ensure the Mithas, and Taladaian Minotaurs does not posse a true problem thru the cource of the deal. Hunting Sea Elves for the Ogre-Titan's. Build New Empires for the Ogre Race, Starting first in Blode, then to Old Latveria, eventully, in Northern Erogoth, in Daligoth, The Greatest Capital ever concieved on Ansalon. A Node of Power, there lies, where once, The Tower of High Sorcery of Daligoth stood, before the Hated, Du-Chal (Ogere for Kingpriest) lusted after it's content, and fearful of the Power of the Wizards. The Magi destroyed all the towers save two, Wayreth, and the Cursed tower of Palanthus. And now, there is one, Wayreth. They have their own problems, and we will march forth, unhindered, except for the Damned Overlords. All has been going according to plan, except, that maddening Song, driving us, insane.
T'Nor Irgraine Six Ships are on the Horizon. You have know they were coming. It's been in your mind for days now. You have seen Magic ships fly thru the air, looking for life. The people are hiden away in the Igrani Village, 22 Miles South. You, are out to see for yourself, that wich has plauged your dreams. You wish to end that Dream. Your People did not want you to be out here, exposed ... but you are not yet wise. You are with 12 other Mishcta Fighters. Hurion Modialli- A 16th Level Mischta Ranger Male. He has a Sense of Humor, unlike most of his people. He is a natural Leader, he is in his prime. Forge is back at the village, at the age of 750 years old, he is the master of the Mischtia Arcane. His Student, Maika, a powerful Mischta Spellcaster, is with your Party. There are another 30, scattered thruout the Island, along with the capable students of the Arcane Order. 3 Bolondi Ogres are here too, from the West end of the Island. There, Almost every Adult stand watchful to the circling sharks. Mountain Ranges jet out over the center of the isle, push walls of stone, spreading north, and West. This is it. The Mischta have no standing army. Maika reports to you, that thru her Wizard Eye, she sees smaller ships are moving withen 2 Miles from Landfall. The Ships have Nzunta, 80 Orughi Ogres. She Propoes a course of Action, "Permission to create a Terible Storm, out there, to disrupt any future Invasions, for a while?"
Arch Magis Karnea Dragonbane You and Anailis arrive at Schallsea Tower Kalana greets you, Introductions are made and relates her plans: has Hired three Ships to investigate the Story of Thornn's Keep. She also has sent a Spy on to a Ship, set for Sanction. She Deployed Two Sivaks into the The Goblin, occupied, teritory to terminate Malz. Kalana's spy in Tarisis says The Death Knight passed thru the City last Night, Heading North West, on the road to Thorbardin. Your Shadow Servent tells you the Goblins have made a Deal with Solace, to pay the Dragon Tax, and thus, will not be overtaken. Haven is next to be beseiged. The Goblin Horde is wholly staying clear of Darken Wood, fearing the Darkness inside. Other Matters-It is rumored, that the Storm Over Krynn (Skie, Blue dragon Overlord of Palanthus) is gone from this world. This is Signigant because, 3 years ago, Heroes were tricked to gather Magic Artifacts from before the 5th age, in bid to release magic into the World again, by Malaystrix, in her bid to become The Dark Queen of Krynn. This effort was stopped by the heroes, but Skie took the Artifacts, and became the most Powerful Dragon on Krynn, and now, he has left the World. Karnea, Response to Act 2, Part 2.
Upon her arrival at Schallsea Tower, Karnea will retire to her library to look over her equipment, and to pick up some scrolls that might be useful (namely, Create Spectral Wizard, Harm, and Temporary Resurrection . Karnea will suggest to Analis that they become Invisible while waiting for Fronth to arrive, and Kalana will remain in the open to meet with him. When all is in order, they will teleport to the site of the meeting and take their positions.
Hirophant Talidaar Arbagon Myrwellyn Wood . . . Having a Quiet Breakfast, Lashia is up, and around the house. Thinking ... What was that name of the Swamp Druid from New Swamp ... ? Something ... You Have a Family Meeting, Touch base with everyone to see where they Stand on the Current Situations. Lashia Close to term, going to gather some special items for Damara and the rescue party.
Nebriss
Merrilee
Las
Rilla Fareacher, stops by. " Hi, How have you been? I've been okay (Rilla stayed behind while everyone else went into the past, and was stranded there. She stayed near Myrwellyn, checking in on Lashia, staying with the Ten Bears Tribe.) I Haven't been back to Taladas since, but thats okay. Things are a little more busy here on Ansalon, then back home. I'm going to New Swamp with Damara. I grew up in a swamp, They're going to need my help ... and I owe it to someone. He has come to Myrwellyn, he is outside. He Seeks to Enter. On the way, Your animals join you, you hear a rustle in the trees. The Kerpca, known as Bix. " Hi Talidaar ... sorry, we no-show to council, we were checkin out this a bum. He smells like the earth, but still a Elf.
Govenor-General, Queen of the Soreel Order, Lesset de Janikar of the Greater House Kalrithal, General of the Wolverines, Zeva The Greysword. DM Note* Below, It takes this NPC, 2 1/2 Days Days roundtrip back and forth between Fleet, and Krynn.
Lt. Commader Anika O'Kari, just returning from the Wolverine Spelljammer Fleet, Reports to the War Council. "The Missing Spelljammer "The Chance", was from the Perimetier Watch. It was on the Outer Flank, 2700 Yards from the Dark Clouds. The Ship has 97 crewmen and Soldiers aboard. Your Dictates For Soreelspace has been sent out, The Fleet has moved away from the Dark Cloud, and has pulled tightly together, and now orbit the Remains of the Planet, Zivilyn. Four, Scout ships have been sent out to look for any signs of the Missing ship. "I will return to the Fleet, and give them your Orders."
General Roe Reports to Zeva's War Council: "Good Morning, Based on the best possible Information, We Have some early Numbers, where they are at, and how they came to be this way. Gateway City, has been turned into a Weapons, and Seige Engine, Plant. Slaves from Gateway, help build them. 1500 Goblins 400 Worker Slaves
Stationed outside Solace 800 Goblins
On Haven Road, on way to Haven. 3000 Goblins
The Wolfgaard Seige 33,900 Goblins
Worg Wolf, Goblin Riders (Spread thruout the Area of Operations 300 Riders
The Goblin Air Blimp, Goblin Air Flyers, Air Force 100 Techno Goblins About 40,000 Total, down from a estimated 100,000
The Situation in the Area of Operations: I would not think it Possible, but the Damn Goblins have us out of position to do much of anything. They came up the only Road in Abanasinia from Qualinesti, thru New Ports, Thru what used to be Que-Teh, and up here, thru the South Pass, Where they started with Gateway city. From our RECON's, we know that city to have fallen. Then they moved North, Where Most of them are now, in seige of Wolfgaard Keep. From there, it was a Simple matter for them to show of force aganist Solace. And from ariels we've flown, and the Talidaar's Animal friend(s), it looks like they are moving a force around Darken Wood, still, on the only Road of Abanasinia, and down to the Lord City of Haven. Our Options at this point, Move a Strong Force on the Northside of the Sentinal Peaks, thru Solace, and cut their Force in Half, with us charging North from the South Pass, the way they came in, that would work, but since Solace is effectivly off the hook, and has no more reason to fear a invasion, it would put them in extreme jepordey, plus screw their chances of ever being in the good graces of the Green Dragon Overlord, ruling Qualinesti. There is other Options we can do, but I don't like the Area's Chances of Surviving, unless we are prepared for a War aganist the Overlord's Army. Wolfgaard Keep is withen reach of our of our Forces, it will be a Hell of a Fight, but again, I see the Goblins retreating into Solace, and from there, things not being good. I also think Haven is beyond our Help. In the Endgame, it might be better for these people to pay the Dragon Tax. It seems only Gateway and Wolfgaard Keep will fall, but even then, we are talking about the Lives of 4000 People. With your permission, I would like to send some trained information gathers into Solace, intergrate them in as travelers that has been caught in the seige. At least one of them should be a Mage with the Spell "Comunicate" that way they can check in on a regular basis. Also, We should send in a few Advisors/Observers, into Wolfgaard, again, with a Mage with the Comunicate Spell. That way, we could cordinate with The Knights if we do deceide to help them. It would be nice to prepositon some Special Forces in Darken Wood, since the Goblin won't go in there, but, I'm told it is "Haunted" by Undead. There is also a Unicorn, that leads the animals there, She is called the Forest Master. We could settle with putting some Special Forces in the North Feilds, north of Solace, they won't have much cover since Winter is comming, but I think they can make due with staying out of site. We Should also make contact with the Plainsmen Barbarians to out West. They control the Ground between us and the South Pass. That land would be the Battlefield of any future conflict with the Goblins. A warning though, if it looks like they are helping, they would be making themselves a Target too. In my opinion, the best cource of action for this conflict to play out is, Solace and Haven pay the Dragon Tax. Gateway City is screwed, they have almost no hope, same with Wolfgaard. If we could evacuate these towns, without causing to much harm to the Goblins, we could get thru this without causing a large war, between us, and the Beryl's Forces. A War, that will only tie us down in this region for Months, thru the Winter." Wolverine says "So, whats she sayin . . . ? We don't fight the Goblins . . . Damn it Zev, Fire her. I'm not going to be robbed again."
"On the Matter of Dragons ... Contact, last night with a Green Dragon by The south Air Patrol, Body Length, 107' estimated, Tail ... 97', estimated. One of the biggest, Dragons, encountered. A side note, Commander Ambrodel (Damara) asured me, this is not Beryl, Not the Dragon Overlord. He did get a decent view of the Camp, despite the early warning of the Air Patrol. We are sure, after it gassed Wolfgaard, It returned to it's Master."
The Other Generals give their Views, and Reports.
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Post by Dungeon Master on Apr 8, 2007 19:06:30 GMT -5
Part Two: Response One: Zeva 11.12 Autaum Dark, Next Day "General Roe, you have my permission to send some trained information gathers into Solace as well as a force to Wolfgaurd Keep. Make contact with the Barbarians. However, I don't feel as if the crux of our problem has truly been looked at. Your reports indicate that Gateway City is a lost cause, though it's turing out seige engines and weapons. The goblins are moving a force around Darken Wood on the only Road of Abanasinia, and down to the Lord City of Haven. None of the options you outlined will do much good for us or the civilians involved though I disagree that the lose of 4000 lives should be so lightly discussed. The crux of our problem are the 88,500 goblins, give or take a few, that are knocking at our door. If it were summer, I'd say give the runty bastards a taste of illness. As it is, I'm thinking we need to thin out their ranks some. Get me a list of poisons--preferably ones that only would act on our little friends. I want them to die out and have it look natural--preferably an outbreack of dysentary. Also, Air Command needs to brainstorm ways to take out some of the air ballons--maybe flocks of birds that accidently tear holes in the damn things. As for Darken Wood, if it truly is haunted by the undead, we need a necromancer. I'll talk to Aravis or Karnea after this meeting to see what they reccomend. Talidaar should be able to tell us more about this Forest Master and the surrounding area. I want ideas for evac of the goblin plagued communities. Tunneling, teleporting, flying them out--I want ideas and I want them now. The more shit we put together the more likely we'll be to have a working idea. Also, do we know if all the dragons are siding with the queen bitch? No matter what, I want camp struck and shifted. It won't stop a determined dragon but it may confuse it some." Zeva turns to her other generals. "Well, boyos, what do you have to say about this?" Maximus Hjortarian, Gen. of the Wolverine Air Cav.
NOTE: This being a new character (Yep, I really DID need another character <grin this post will cover a few differant things. fiirst, his description: Max stands 6',6" with a wide breadth of shoulder. He has dark gray hair, cut military - style, and he has pewter colored eyes. A truly imposing figure, Max doesn't come across a being concerned with arial tactics, but looks better suited to be at the head of a heavy infantry charge. His physical preseance hides a formidable mind. He is a powerful mage, as well as warrior, and he has had decades of training in military tactics. When he sits at War Council, many new-comers are surprised at the soft, deep resonance of his voice. His is the opinion that shouting at people never solves anything, and will only raise his voice in order to be heard and understood by his Cavelry - usually in the middle of a battle, naturally. He - much like The Gray Sword - prefers planning each detail out, before committing his troops. Now that you've "seen" him... (Reporting to Zeva) General, as you have commanded, Airial Units "_____" and "____" are on Stand By, for immeadiate Scramble, if needs dictate. We have "__" more units available within Krynn Space, though housed aboard ship. With reguard to the Goblin Situation, I would recommend sacking Haven, destroying whatever staging areas, and factory facilities, the goblins have. That, and commence Hit and Run sorties with the goblins supply trains. In this way, we can cripple their hold on Abansinia, with out resorting to a head-on war. It is my belief - though some will disagree, no doubt - that sacking Haven is not a direct involvement. Not if we pull out all the stops, hit Haven as fast and as hard as only the Wolverines can, wipe out ALL resistance, and then withdraw to the Woods, here. If we move as fast as I believe we are able to, I find the likelihood of discovery, and report, of our preseance to be extremely small. NOTES: A couple of things...
To Robbi: What Do her generals call her? What is her form of address? and the AWL MIGHT - Y DM, SUH!:
To Robbi: Sorry folks, I HAVE been working on his sheet, but it hasn't been finished, yet. I'll E-Mail you each a copy ASAP, okay? To All: In case you were wondering, his name is pronounced : Max - i - muss Jor (like "door") - TEAR - ian. ("tear" as in "rip", not as in "cry")
Dougan Graitehammer, Response Act 2, Part 2 (Colonel General Dougan Granitehammer, 2nd Army Group Commander, is a middle-aged dwarf, about 3'9" and 160 pounds of pure mean. Grey haired before his time, and steel grey eyes give him a stony, grim look. His short stature belies his elaborate tactical and strategic designs. He wears the grey uniform of the Wolverines, with rank and unit insignia on his lapels and an enormous warhammer at his side. In battle he wears a set of blackened Dwarven Plate Mail. He is gruff, short-spoken, and to the point, and something of a braggart when it comes to what his unit can accomplish) General, with all due respect to my colleague with the air troops, ma'am, I can have Gateway City neutralized in 24 hours if you give me 2nd Armored Regiment and the authority to do what needs to be done. Gimme the 1st and 2nd Regiments, and some artillery and air support from Max's boys, and I can have the road to Haven and Gateway City cleared out in a week, and then we can move the rest of 1st Armored Division down to secure our position and keep those damned goblins out of our knickers. Of course, all of this runs the risk of drawing unwanted attention from Beryl, and I don't know about the rest of you, but I'm not in any kind of mood to watch dragons gas my men. Worst case, we get pushed back into Darken Wood, set up a perimeter, and hunker down for the winter. Those bastards'll think twice about crossing the line first time they start taking fire from my warwagons. That's how I see things, General.
Wolvie to Zeva (At the War Meeting) "I like this guy Zev, He speaks my language." (Refering to General Granitehammer) DM NOTE to the Gammers: For those that don't know, and are very confused ... Wolverine (Wolvie), is a Berserker Sword , that is Intelligent. When drawn, Wolvie drags Zeva into a Bloodlust fight, that will harm friend or foe, if they are in the way. Wolverine was introduced in my first campagin, The Dark Quest. The Wolverine Army was named in his honor. He hates Mages, and his mission in life is to destroy them. If Wolverine is drawn, he must taste blood. One More Note: Wolverine does have a Physical form. It is Animalistic, 4-legged, clawed, and fanged, hairy beast.
After the Meeting, Damara aproches Zeva for a talk. " I need to talk to you Zeva, I know you have a lot going on, I think its good of you to even consider the plight of the people of Abanasinia. What I really want to ask is . . . is there any way you can help me get a force to New Swamp. Queen Alhana, exiled though she may be, is key to the survival of the Elven Nations unification. Her Son, Prince Silvanoshi, is heir to both thrones of the Elven Nations, He is the Future leader, one that I hope can bring sanity back to the Elves of Ansalon. I know in the past, you and Elves did'ent get along very well, You don't owe them or me anything, I just can't do this alone. My people, they are on a path to self destruction. The Qualinesti is under the heel of the Dark Knights and Beryl, because the Senate let them take over, rather then fight. Speaker Gilthas is stronger then he lets on, because if he showed strength, he and the Elves would die in a instant. he is biding his time, building up contacts with the Dwarves, and the Elven resistance forces, so that, one day, we can fight those that imprison us in our own wood. The Silvanesti hide behind a shield that keeps all races out. Their Xenophobic fears control their destiny. The Exiled King of the Qualinesti, Alhana's Husband, I fear, is lost. These are Dark times for my People. The resistance is not many now, but it is growing. I have 60 Elves that can go on this rescue mission. The only way I know she is alive, is I have talked with the leader of the Legion of Steel. they are in pocession of Alhana's Star Jewel. She gae it Strum Brightblade, A Solamnic Knight in the 4th Age. It was given to his son, when he died, it was given to Sara Dustren, his Foster Mother. She went on to found the Legion of Steel. The Jewel still glows, it is tied to her soul. I have the Jewel, the closer I get to her, The brighter it will glow, and it will lead me to her. New Swamp is one of the most dangerous places on Krynn. The Swamp was created by Onyxsablet, the Black Dragon Overlord. The Swamp is the biggest on Ansalon. It is a dank, and foul place of Darkness. I can not ask you for help in going in, but can you help transport my troops to the Swamp." Wovlerine says " I don't know, it does'ent sound challenging enough, on the other hand, She is a Babe Zev, cute ass too, for a Elf."
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Post by Dungeon Master on Apr 8, 2007 19:07:10 GMT -5
Faris, The Winged Kyrie, Longshot's Friend (who has'ent moved on yet, since Longshot has went on "Vacation") come to Zeva, and offers to provide information from The Air.
Lasanathus Arbagon At the House, having a fun, Baby talk with Lashia. Kisa is with them. she is a strange child. fun, funny, and really smart. She knows herbelism, (Thanks to Grandpa, and the Family). The Loss of Magic, 36 Years ago, at the dawn of the Age of Mortals, crushed you, as it did all Wizards of the World. Building back the strength of before, has been long, and difficult. Having long talks about Chaos Magic theory, into the morning with Analis at Wayreth Tower. You have (6) War Mages, retraining in the New Arts, at Palin Majere's Academy of High Sorcery. You and MAerilee returned Sir Wolfgang to Wolfgaard Keep. There, you retrived The Wolverine Students from Analis's Tower. Merrilithana Merrilee Arbagon Attended the Morning, Wolverine War Council ... Went back to the newly renamed Sun Hawk's Base of Operation, inside the Wood. Preparing the Mercenary Outfit for Conflict. Looking over pertainent Maps of the Area. Her Backyard.
Talidaar gets to the edge of the Forest. He is there, wraped in earth colored Cloth, he is dirty, his face is covered with cloth, you can bearly see eyes. " Talidaar ... " Danger bells are not going off, you sense the woods to alive, you know alignment ... Neutral Good. Do you know this person? He is 6' 145 lbs.,could be a elf ...
"Talidaar ... It is me, Talidaar, it is Porthios. I know, and understand, that you do not belive me ... But know I know, every mean, and cruel thing I did to you over the years ... And that I am sorry. I have changed a bit ... since that day. Talidaar, I have heard about my Love, and my Pride, that they are held by Onyxsablet."
"Why do I hide? I am no longer Porthios, I am dead. (You sense life on him, sure enough) During the Chaos War, I was hit, Front on by a Fire Dragon, Breath Weapon. Part of me is gone. I don't want any one to know that I live. I am no longer King, I am a Man."
Eidder Sabot, You receive the Message from a scruffy, Human, who says his name is Argus. "I will take you to him." he says. After you retrive your things, you then see Lt. Major Donovan. " The Unit will be fine, Get better Chief." The Two of You depart the Sageway NOrth Road. And dissapear into the Swamps of Xak Tsaroth, to Myrwellyn.
At the Main House. Magi Lasha Arbagon Goes to her Lab, gets a few things for her sister and her troops. Aravis Dragonbane, Daughter of Nuitari During the day, you consulted a Map of Abanasinia. to the South of Mrwyllyn, New Ports, of which, is now in the hands of the Minotaurs. On the road, South of that, is the Ancient Fortress, of Pax Tharkas. the Map does'nt mark who has control of it. Asking around, Damara tells Aravis, "Pax Tharkas is in the Control of the Dwarves of Thorbardian, after they restored it to it's former Glory." DM Note* I will need a Report on how far did it go, There are potential Rolls to be made, (In the Bedroom)
At Wolfgaard Keep 10th Month of Seige. (On Map of Abanasinia, it is known as Windy Vale, it is just south of Solace.)
Food stores are depleating, Morale-low. Main Poupulace is in Deep Delving into the Sentinal Mountains. The Reason being, Beryl's Green Dragon Lt.'s Gas the City Several Times a Day. Beryl Has the Knights of Tahkisis Acting as Advisors and Commander the Situation. 30 Knight Advisors were Deployed. Goblins, Techno-Goblins, Hobgoblins, Knolls, Orcs, and Bugbears. The 40,000 Total Troops Hold Sageway East up to Outside Solace, Onto Outside Haven, Cutting off all comerce and Backmarket Food Dealings away from the table all together.
Lord Knight Wolfgang Rodomas of Wolfgaard Meets with Military Advisors for options, Addresses his People's Fears, tries to give them some hope. Sgt. Major Braxus Steelback Daewar Mountain Dwarf Clan, of Garnet. Pissed off, steaming Mad. Some Fucking Spellcaster down there just punched my wall, not a Breach, but somebody is going to pay. Damn Fucking Dragon. 21 Killed from the Surprise Gas Attack at Wolfgaard Keep. Looking down from the Battlements, at the unbelevible force arrayed aganist them. "I hate Goblins" the Vetern Dwarf, mutters. He knows the situation is grim for his friend, He dose'nt know how they are going to get out of this one. The Peasentry is already in the Deep Delving, that was created by Braxus's Compatiots, many years ago. It was made for protection aganist the Green Dragon Overlord. He had hoped it would'ent have come to this. Wolfgaard Keep had been built with the Hope that it could defend the people of Abanasinia, and give aid to the Elves and Dwarves, should the need arise. Then came the 2nd Cataclysim, and the Dark Knight's Advance. The First Advance of the Goblins were sighted, and preperations were made for the Goblin Horde. But then the Goblins kept coming, and coming, and even more came. despite the odds, the Knighthood attacked, but loss was a bloody one, and he knew it was ard blow to the pride of Wolfgang, when the Lord had to sound the retreat. "Yep, I hate Goblins." Braxus continues his walk around the Battlements.
Part 3 Later ... Talidaar, Talking with Porthios. "There is Patrols of Goblins, 15 miles from you Boarder. There is a Supply Convoy from Qualinesti, heading north to the seige Area. Tell this General, that the Goblins are nastier in a fight these days. ever since the Dark Knights took the time to teach them polearms, and fighting with Military Tactics. There are Grey Knights out there also. Eider Sabot, In the Swamps, North of Myrwellyn, Eider and Argus hear fighting in the area ahead. With Caution, peer thru the Brush. A girl fighting with sorcery and steel. She has Light Blue Skin, with yellow eyes, and red Hair. She is Wearing Light Blue Armor, with dark blue cape. She is Fighting Six Lizard Men. Argus readies a Shaft Arrow, And Fires true.
-Commander Damara Ambrodel Damara Introduces Eolise to her Older brother, Mytaris, and then to the troops. Notables: Talidaar, Master of the Wood. Lashia, Married to Talidaar. Wizard. she is 24 months pregnet. General Zeva of the Wolverine Army Las, General Merrilee, Nebriss(Talidaar's Kids) Rotas, Married to Zeva, Jenna Quickflight, Archer, Member of Runner Team and a part of the Rescue Party. Rilla, Wild Elf From the Continest of Taladas, Fighter/Mage Wydara, Talidaar's Sister, she's a Gladiator
Preparing Her Forces To Go into New Swamp, to Save Alhana and Prince Silvanoshi. Lashia gives Damara a Protection from Acid Cloak, Ring of Invisibility, and Enspelled Arrows. Rilla offers her aid to Damara.
Damara, Eolise and Rilla head to the Sylvan Pub, in the VallenWood Tree village.
Palainess Darkhammer- Looking down at a map of Abanasinia...Been out of the Game for a bit. Sure the Network is still up ... But, where would they be, now that Ol' Beryl sent Goblins North? Zaradene, thats where ... bugging the shit out of the Merchant-Princes ... Will have to get with em', settle accounts, get some flow going. Oh ' well, Back to the Business at hand, New Swamp. Set in the Submurged Blöde, and Blödehelm, Ogre lands, The Largest Swamp on Krynn ... cute ... I love, Water -Right. Then Damara, Eolise, and Rilla come in to the Pub, order drinks, then walk over ... Damara introduces Eolise to Palainess
Lucius Janikar-Irgraine, You have been intent on gathering what information you can about the Surrounding Areas; Abanasinia, looking over Aravis's shoulder, and seeing that she is looking at a map of Pax Tharkus. You find a Map of the layout of Wolfgaard Keep
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Post by Dungeon Master on Apr 8, 2007 19:07:56 GMT -5
Wolfgaard Keep
8.8 miles to Solace 5 miles to Gateway City 7.2 miles to Que-Teh Village 33 miles to Myrwellyn 23 miles to New Ports 28 miles to Qualinost
1. North Gate 2. Marketplace 3. Blacksmith 4. Catogapher 5. Bladesmith 6. Bakery 7. Cartwright 8. Miner Guild 9. Paviour 10.Talior 11. Leatherworks and Skinner 12. Carter 13. Carpenter 14. Butcher 15.Braxus's House 16. Shrine to the Gods of Good 17. Bricklayer Guild 18. Wizard's Tower-Inn, Tavern and Magewares 19. The Lions Den Inn 20. Battles End Inn and Tavern 21. Fisheries 22. Fisher's Market 23 Sunrise Inn 24. South Gate 25. Wolfgarrd Stronghold- Home of Lord Wolfgang 26. Escape Tunnels 27. Deep Vale Delving 28. The Kender Pub 29. Solace Stream fed by Casimir Lake 30. The "Arena" Training Circle 31. Only Bar in the Multiverse without aConvinent Back Door 32. Old Grant's Ale House of Kindred Spirits 33. Analis's Tower, Home, School. still, Lucious, -It Seems that a kender girl, named Skool, has followed you around for a little while, she has'ent borrowed anything, yet. Aravis thinks it kinda cute, not that she says so. You stayed around the Pub a little bit last night, Talked for a while Paliness Darkhammer. A Hill Dwarf, Friends with Damara, the Elf. The Song has continued with few lulls today, it is inticeing, in it's pull.
snowing ... Scamp There has been a reporting, of GoblinS ENTERING Solace. There apears to be going to be a Meeting with the Town Fathers.
Thru Stealthy means, to learn, the goblins are moving a force thru Solace to the Back road, around the Northeast Side of the Sentinel Mountains.
A person comes into the Inn, she has a Cloak, with a hood on, and warmer clothing. (DM Note * This is suposed to be Analis, I made it a Cloak instead of Robes because, now that the Order is Dead, because of the Last Conclave ... Wizards are not required to wear the colors. Wizards can dress how they want, bearing Armor of cource. Lady Kalana Hiewind- Your Shadow Servent reports that the Sivaks are in close range of Maltz.. The Goblin has just used a ring of the Crushing Hand, to land a blow on the wall of Wolfgaard.
Giladrius- Lashia checks in on Gilidaruis. he looks older, but healther. He is sleeping.
Part 4 Later, that night ... Talidaar is notified by a will o' whisp, that Argus, and Eidder Sabbat, and Lady Irgraine is at the North Swamp Boarder, at the Bullywug camp.
Rotas and Zeva see Eider, and Aleskya Irgraine. Rotas's Daughter of Union and a Irda Priestess of Miskihal (Before he and Zeva ever thought about getting together)
She needs medical attention, from wounds she suffered, fighting the lizard men of Xak Tsaorth
Part 5 Day 3 of Campaign
Talidaar taking a walk Meets Rilla
Lord Knight Wolfgang Rodomas of Wolfgaard Wolfgaard Keep-Lord Wolfgang has sent A Emiasary, His Daughter, Raine to Mrywylyn, to Ask Talidaar about Tunneling into The Mountains to a Area near Mrywylyn.
Raine is 32 years old, 5' 7'" 142 lbs. Red, flowing hair, green Eyes, and a rigel bearing. Even though, She does not look down on anyone, she was brought up with a mix of knowing her Familiy's station, and growing up, listiening to her Father's wild Tales of where he came from.
This is her Father's story Wolfgang Rodomas real name was Argos Rodomas, Started out a adventureus boy from a Estwilde Village, once set inside Latveria's Boarders. The Village fended off the Canabilistic Human Tribes of Luhue woods and Goblin Scavenger Hordes for many, many years. untill the comming of the Dark Queens Forces, the Start of the War of the LAnce. while on a Adventure on the Mountain overlooking the Village, a adventure a trio of friends tried many times, but never quite had the balls to complete untill Wolfgang reached the age of 15 years. The Trio entered the Ruins of Balastar, rumored to be the final resting place of the Dark Wizard. the Trio was able penetrate deep into the lair, and found treseure, but the dark Wizrads chosen undead gaurds scared them, luckly they escaped, only wounded. It was enough to scare them teribly. as they ran away, back down the Mountain, they saw smoke rise from thier village. Wolfgang's male freind, Jonnas fell against a Rock, the head blow killed him instantly. The Female frined, Wendy, freaked and ran away from the Tragic scene. Wolfgang tried to run after her, to calm her, but wendy too, fell, down the side of the mountain to the bottom, and into the Mass Grave of the Villagers. This pushed Wendy over the edge. Wolfgang reahed the Bottom, and found Wendy in a catatonic state of shock. The Village was burning, all was dead. The Army had moved on. When Wolfgang awoke later, after caring for wendy, she was gone. Wolfgang was alone. He tried to find her, but to no avail. for Months, Wolgang found the path of destruction of the Dark Army, driving him farther into despair, but he would not lay down and die. He came across Solomnic Barbarians, a Warrior Wolf clan of the North. he was taken in after Argos proved himself worthy, and was soon adopted by the Clan Chieften Wolfgaard. The Barbarians fought hit and run tactics against the Dragon Armies, and was succesful in disrupting supply lines and Flank Forces. in the course of these battles, Argos recived the name Wolfgang, in honor of his adopted Father, and wolfgang's mettle as a Barbarian Warrior earned him the respect of his Clan. at the age of 17, Wolfgarrd fell in battle honorbly, The Clan Seer looked into the visions of Wolfgaard, and saw that the Title of Chieften should be passed to the outlander, Wolfgang. for he would lead the tribe to the Clan's Future. This caused some uproar among the tribe, but most of tribe supported him. Wolfgang contined the Fight against the Dragonarmies, untill a scathing defeat against overwhelming odds, the tribe was broken, an would have been utterly destroyed had it not been for Wolfgang being abloe to do something noone in the tribe would have done. he led them to Garnet. Garnet was Home to Mountain and Hill Dwarves, loyal to the Solamnics, and also served as Auxilley Forces for the Knighthood, who also lived here and launched operations. Aparently, word had reahed here of the Great victories of the Wolf Clan and of the great leader Wolfgaard. many books had been written of the prowless of the Wolf Barbarians, and there was whispers of that these barbarians could even shift to the form of Wolf. The Knighthood, though bound by strict codes and rules, found that, in the past, in the time of Huma, The Honor of Wolf Tribe of the North eastern lands was even then. The Wolf Clan was Honored, and The Tribe was inducted into the Knighthood, it is in Garnet, that Wolfgang would meet his future beloved, Anor, who in the last several years had read any book she could find about the Great Wolf Clan, and she instanly fell in love with Wolfgang's Otherworldly looks, and ways of his Barbarian Clan. Anor's Father, of cource was apalled that his 14 year old daughter would take to a Barbarian's Ilk, stated that if Wolfgang could prove his courage and Honor, only then, would he alow the Barbarian turned Knight, to court his only Daughter. After the Tribe passed the Knighthood's training, they were sent on a Impossible Quest to clear the Woods of Lemish of the Goblin-Kind, who had taken up residence in the old Southern Port City of Solamnia. It is during this time that the social norms of the Solamnics started to cause problems among the Wolf Tribe, The Women folk were made to feel less then thier new station, and outbreaks of ill feeling insued. The Dwarves of Garnet, liked the ways Wolf Clan, thought them more real then the Stuffy Solamnics, and took them in, and made them feel at home. The Dwarven Cleric-Warrior, Braxus Steelaxe was also at this time, assigned to the Wolf Clan Mission. and thus, a lifelong friendship between Barxus and Wolfgang that continues on to this Day. The Mission into Lemish took place at the close of War of the Lance, during the period of Harrying the Darkness from Solamnia's boarders. Lemish was once of last remaing pockets of evil, inside the Knighthood's sphere of influence. The Lemish Campaign lasted for 6 years. In which time, the Leaders of that Campaign had no military knowledge in fighting Gurillia Warfare Tactics, and lost many men in thier Ignorance. Only the Wolf Tribe was successful in thier Battles, and for those many years, Anor wrote Wolfgang, and their love grew for each other grew, but, still, Anor's Father refused to accept Wolfgang's Honor. The Knighthood, despite being able to deal with the tactics of the Goblin Forces, was winning. The Wolf Clan had attained respected status among the lowere ranking knights, and they often listed to them more then the Knight Commanders. In the Winter of the Last Year of the Campaign, The Goblin's were routed, Victory was assured. Then, From nowhere, Kang, Dark Knight of the Rose, came upon the Battle Feild, that day, the feild of Snow ran red with Blood of Knight and Dwarf ally. Wolfgang and his Wolf Tribe Brothers readyed themselves, for the Final push, spured on by the Surviving Knight Commander. Braxus was done, this was wastful of Lives of Good Men, He knew in his heart, that this was wrong, that none of them would survive, pleaded with Wolfgang to backdown, to retreat, Wolfgang would not listen, this was here, and now, the fianl Battle, He would gain the respect of Anor's Father, or he would die trying. At this point, alouth Braxus was a honorble man, understood the Honor of the Knighthood, and undrstood his friend's love for Anor would only end wolfgang's life for no reason, Knocked out Wolfgang, then the Knight Commander, Braxus then Ordered the remaining Knights to Fall Back. The Dark Knight Lifted his sword, to a salute of Honor to his hated foes, and Charged. Braxus Preyed to his God, Kiri-Jolith, for the Power . . . Braxus Held Out his Holy Axe, Blinding Light erupted forth, Blinding the Death Knight, fueling his retreat from the feild of Battle as well.
Although the Wolf Clan had won, for Wolfgang, it was a empty victory. he knew not what ever truly happened that day, His Wolf Clan never spoke of it, the Knight Commander begrugelingly gave honor to the Wolf Clan, thus ensuring their induction into the Knighthood. Wolfgang tried to find out from Braxus what happened, but the Dwarf mearly said the Battle was a Victory, and that they should be proud for doing what no one else thought they could do, clear out Lemish. Anor's Father still did not give permission, but by now, Anor was 20, and Wolfgang was respected throughout Ganrent and Solamnia, he had little choice, but to finally give in. The Two were Married, and soon, Wolfgang II was born. The Family moved to Abanasinia, to leave behind the influances of the High Blood Solamnics, and the heavy-handed Father of Anor. Wolfgang pettioned the Knighthood, THe City States of Abanasina, The Barbarian Tribes of the Que-Shu, and the Grand Druid of Mrywyllyn, to give Wolfgang permission to build a Outpost in the Windy vale Pass, to Protect the Southern Peoples, and act as a Diplomat, to hear the Words of the Southeren Peoples, so that never again does the cries go unheard. It was during this time that the Grand Druid was away, on his Honeymoon, and was unable to answer. However, the Aides for the Grand Druid heard the Knight's words, and relized this was not a move to expand the boarders of Solamnia, but a guesture of peace, they judged Wolfgang's intentions to be noble. The Rest of the City States approved, as long as the Laws of Knighthood did not extend outside the outpost walls. Wolfgang liked the simple Abanasinians, reminded him of his own tribe, from then on, pledge to protect his adopted region with his Life and his Honor. Braxus Steelaxe followed Wolfgang to Windy Vale, and soon, Dwarven stone Smiths were charged with the exavation of the Windy Vale Mountains, for a Dwarven Settlement to live at Windy Vale. During the War of Summer Flame, Wolfaard Keep stood to defense of the Abansinians, but the onslaught of Dark Knights would not cease. During the Final Battle, The Minions of Chaos brought the Knights and the Solamnics had to work together to defeat the Chaos Minions, untill the Final Sacerfice inside the Abyss by combined forces of Elves, Solamnics, and Knights of Takhisis. The Council of the Last the Hereos ceded The Dark Knights the Eastern Half of the Continent, and the Lands of Qualinesti, in the South of Abanasina. Windyvale Keep was renamed Wolfgaard Keep, and was charged with the mission of giving support to Solace and the Tomb of the Last Heroes. Braxus Steelaxe, the Wolf Clan of Estwilde, and a Mulitude of Families, and Refuges now make thier home there, and after the Minotaur takeover of New Ports during the Sumer of Flame, Analis Faithor opened a School for Magius. After visiting there after the War and finding wolfgang had opened a Tavern Inn in honor of his Magic-User friend he made during the Lemish Campaign.
" What I ask from you Sir . . . is helping us get the Women, the Children and old of Wolfgaard Keep to Safety, across the Plains, to the North, to the Mountain Town of Tantallion."
The Plan at this point is, The Civilins are already in the Deep delving. Braxus and his Engineers have Ukarnan Worms, that eat thru rock, to carve tunneles out to the plains, and make their escape, while the Knights of the Keep, stages a counter offensive.
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Post by Dungeon Master on Apr 8, 2007 19:09:21 GMT -5
Selasia T'Nor, A Huricane has been created, and thrown out into the Ocean near the 6 ships. It is Storming and Lighting here on the island. The Small Invastion ships, some have made it, some have not, the storm caught them too, hit a reef, But a Invasion force has landed, on the North side of Selasia
Wolverine Command Base In a Irgraine family+Eider meeting ... It is determined the song, the Illness, are interconnected. The Song of the Irda draws the Irda home, this one has been differnet, because it is sad, and Mournfull. It has long been Rummored that it is the Magical Artifact, Heart of the Irda (Irgrani' s Heart) is what calls out for his children. That would account for Aleskya, Lucious, and Rotas. The Negative Effects could be the cause of Eider's Illness.
It seems as if Aleskya has contact with fleeting glimises of of the Home Isle. It is as if the Power turned way up, affecting some, that would not be otherwise. "I see ships, in a Storm, being tossed about. I see ugly, ogres, and I see our kind. I see Some like us, There are Irda still out there!!!!
Michele, Insert Charater Name Here. You are lying face down into the brush, there is somebody over you, you are startled, he looks down at you and says shuh . . . Wolverine Special Forces mam. It is one of the one you have been watching this night. You asw the Goblins coming into their area, and you got shot down with arrows tearing thru your wings. you look down at your wings, yep, ripped (it will take about 5 days to heal normally) "We retreated back along the road, they think someones up here, There is a Grey Robe with them. We are going North, into the Feilds above Solace, hide out in the mountains untill they leave. Your welcome to come with us, we are crosstrained medics, we gave a healing potion, you were hit 3 times in the Back. We don't have healing powers, but we can keep you safe from the Goblin search party. (DM Note* Michelle, if you are instrested in playing this character, let me know thru e-mail. This Character is a Avarilnesti Elf (Winged Elf) younger, currious, not jaded. From Jakanth's Vale, near Twin Peaks, Overlooking Darken Wood. Up in the Mountains.
Schallsea Tower Karnea, Analis, and Kalana Prepare for the Meeting with Nightlord, Akil Fronath, tonnight at the Shrine of Zebilom, Schallsea Port.
Talidaar's response to Raine Act II I will agree to aide your exodus. Let us see where your tunnel will come out at, and I will provide guides, and protectors, to see the women, children, eld, and infirm to safety. Is this acceptable?
-Wydara Arbagon Hodge Don't really know very many of these people, Mostly the Family. These are adventures of another time, Interconected with your Brother, and his Kids. It's good to see Damara, and Lashia. Zeva is a Survivor, you can respect that. You heard Eider Sabat is out there, somewhere. You don't know how to feel about the Goblin seige. Hearing the Knighthood's troubles, you think you are desencitced to it. If Cameron was here, he would run in there, try to save them. Why did I go and think that? He's been dead now, 45 Years ago. It was all so meaningles. Gilidarus is here. bedridden, thats too bad.
Wydara's response to Act 2 After MUCH concideration, she approaches Taidaar with a request for transportation. She decides it's time to return to Tarsis - at least, temporarily, anyway - to check on the City, make sure there isn't anything that absolutly HAS to be attended to, then check on the arena, visit with the gladiators, and then, most likely, return to Merwellyn
Merrilee, Las, and Nebris (or, the Sun Hawks) response to Act II Having carefully studied the maps, and having been privy to the scouts reports, the Sun Hawks (as a whole, of course) have sent a missive to Wolfgang. In a nutshell, it reads: We KNOW it sucks to be you, and we'd be willing to lend some minor support - for the right price, naturally. Forget money, though. Money we don't need. Magic items, artifacts....we'd be open to negotiation. Meanwhile, (while they wait for Wolfgang's response) they will be at Merwellyn's border, watching the goblin patrols, making sure they don't become interested in the Wood.
Adam Banal - response to Act II, Part 1
Though Adam Banal is pushing 80, he is blessed to be looking and feeling more like 50. He realizes that a large part of it is the 20-year age suppression that he and the others were granted during their adventures to the Abyss, but he likes to think that his strict diet and excercise regimen have made some small contribution.
Standing 5'9" and weighing 165 lb., he is is fit but not especially attractive. His hair now completely gray (but only slightly receeding), there is still a hint of dusty blond in his closely groomed beard and mustache. His blue eyes, which are generally troubled due to the state of the Library of Solanthus, and of the world in general, are now exhibiting an emotion quite unusual for this ordinary, unexciting man.
It is fear in his eyes, though not panic (unlike the Kender bouncing around his bedroom). Biretta Abbess is in danger, and Adam Banal is reacting exactly like a protective father. After their adventures so many years (lifetimes?) ago, Adam and Biretta became very close. While Biretta returned to the Temple of Paladine in Palanthus and Adam returned to the University and the Library of Solanthus, they remained in touch. Neither of them having any family, they began to spend holidays together and developed a unique relationship. With 27 years between them, the father-daughter relationship was quite natural. But at the same time, their mutual interest in knowledge, religion, and magic, as well as their shared adventures, made them able to interact as friends and peers.
Why anyone would wish to assassinate Biretta he can’t begin to fathom, but it is of no importance at the moment. He must go to her, and he must help her, or all of his studying, all of his knowledge gathering, all of his work will be for nothing.
After donning his robe (which he still wears out of habit) and gathering his supplies, Adam Banal, the ordinary man whose life refuses to be ordinary, grabs his excited friend and teleports into the shadows about two houses away from Biretta’s home. “Come as quietly as you can, on foot,” he says sternly. Then, without giving the Kender a chance to respond, he teleports into Biretta’s living room to wake her, warn her, or otherwise save her life.
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Post by Dungeon Master on Apr 8, 2007 19:09:58 GMT -5
Night 2 of Campaign, Rotas and Aleskya
"Major Sabot said he knew my Father, I am Aleskya Irgraine, Daughter of Misha, Daughter of Rotas. My Mother Died 50 years ago due to a tropical Illness. I am glad to meet you" With a few tears in her eye.
Rotas to Aleskya
He stands still as stone, no expression on his face, except for his eyes. They are wide, filled with shock, and a whirlwind of other emotions.
"Aleskya....My...My daughter!" He slowly steps forward, arms reaching out, to fold her into an embrace. "My daughter, my daughter..."
North Face of the Solace Peaks 10th Special Forces (Michelle's Elf Character)
The Soldiers have been very kind, and calm, even in the face in danger. The Goblins are on the Road below, and looking for tracks. The Soildiers have patched up your wounds as best they can, and the Group and you, are moving up the Peak, staying in Cover, but it's Cold, and no fire can be started, for fear of giving away the postion. For you, this has been a soreal ordeal, and a painful on at that. But you never expected to meet Humans (Even if you admired them from afar), let alone, be at thier Mercy.
Pure description--Zeva
Note: I will be posting Zeva's responses to the information after I have had some time to review my options--also I want Dixe and Dave to give me their Generals views on what the Wolverines should dobefore Zeva gives her orders. (Also, Does anyone else wnat to play one--I've still got room!!!) Same with Lucious--give me some time to digest.
Now, on with the description. For those of you that are not familiar with the Greysword (and those of you who thought you were) this is what she looks like.
A human female, appears to be only thirty years of age though her eyes are much older than that. She is lightly tanned which is a shocking contrasct to her hair--a pale, silvery blond that is always (unless otherwise stated) in two braids wrapped around her head whcich gives the appearance of a crown even though it is done simply to pad her helm. Her light grey eyes hold a hint of sadness combined with an immense force of will. By looking at her one can tell this woman tends to get what she wants, one way or another. Her voice is low and almost husky, a slight rasp as if she has been barking orders at recruits all day.
Unless otherwise stated, she appears in elven chain mail covered with a simple gray uniform with blue piping and a crimson stylized wolf head over her left breast. It is the standard uniform for the Wolverines and her only indicator of rank is that there is none showing--no bars, pins, no military salad, nothing. She wears no jewelry other than a simple band on her left ring finger, and a ring on each index finger. Wolvie is always at her side.
Standing at 5'7, her 125 lbs are all muscle and scars and those that remember her from years ago should be surprised at how thin she looks. There are no traces of baby fat (or any fat) on her anymore--she is all angles. While quite attractive, she appears very cold and icy until she smiles and then she seems much more approachable. Those close to her will notice a faint woodsy, earthy perfume that while soothing is odd because she never wore perfume before and no matter how much you watch her, she never applies more.
She goes from moments of absolute stillness, distinguished from a statue only by her breathing, to rapid motion and vitality only to fall back into stillness again with no discernable pattern. It should be assumed that unless events don't allow time, she will always practise in the morning with and without Wolvie.
I think that's it. If there is something I left out, jsut let me know.
[Edited on 18202 by Robbi]
Pure description--Lucious
Note: Lucious and Aravis did not have sex. Just as things were starting to get really interesting between the two of them, Zeva's outburst in the other room interuppted them. However, they now know there is interest on both sides.
Lucious is an Irda/human mix who is 41 yrs old though he seems younger (that Irda blood will do it every time.) He is an obvious mix between his parents at 5'11 and 150 lbs.--Rotas's build and hgt though he looks like a masculine, friednlier Zeva. His black hair just brushes his shoulders and is usually is kept combed to a very neat appearance. His skin is fair with a faint blue undertone which can be enhanced by the clothes his wears. He looks friendly and approachable--like someone you'd want to talk to in a bar--but underneath his jovial appearance is a well trained mind. His eyes are a startling molten silver and are very unusual no matter where you go in the world and often is the thing that people remember about him. His voice is a pleasant alto with deeper undertones and when he is honestly amused (and not just being polite) he has a full, from the belly laugh.
While his clothes may be simple in appearancec, they are always of the finest cut and material. Understated elegance, he has found, works better than overstated displays of welath and power. The only simple, humble thing about him is his lute and even she is a masterpiece of craftsmanship. For this trip, he wore two necklaces (one under his clothes) and the other one display--it combines the Wolverine symbol (Zeva's personal variation of it) and the symbol of the Irgraine family in gold, silver and tasteful accents of sapphire and ruby. He also wears a small band on his right hand, ring finger. (He also has the Crown Prince signet ring of the Irda but is keeping it an internal pouch to deter thieves)
He tends to listen and weigh his options and only after he has enough information will he venture his opinion. He is well aware of who his mother is and is leery of most people who want to be his friend though once that person has proven themselves, Lucious will do almost anything to help them. Like his mother, he can be quite stubborn though he is more gracious about losing and, like Zeva, he prefers to try and do long-term planning and not immediate short term solutions.
He is more inclined to sing laugh, and dance than Zeva though he does recognize the importance of meetings, paperwork, etc.--in fact, he is starting to get eager for Zeva to retire so he can step up.
And that's about it for Lucious. Anything else y'all want to know, just ask.
At the War Council Meeting, General Roe
Generals,
I must have misspoke myself, I feel Haven is a lost cause. Only because of inacessbility. While I know the Wolverines can be anywhere when it comes down to it, I don't feel Haven is the Target we should be considering. It is indeed Gateway City. Those Seige engines, and other Weapons of Destruction, that pose a threat to all in the Area of Operations. I like General Granitehammer's accessment, But, I feel if we cut off thier escape route to the south, they will retreat North, up the South Pass, into Solace, where would become a bloodbath. The 10th Special Forces Force, is on the on the North Sentinal Road, We could use this road to stop them, They would be fighting a Two front war then. Adding in Wolfgaard's Defenders, who could use the opertunity to get some pay back.
General Maximas, can you provide a Air drop to for My Information gatherers? I need them set down in Solace, and Wolfgaard Keep.
As far as My Information goes, every Dragon is this region, is loyal to Beryl. She won that right thru a period of time known as, The Dragon Purge. Hundreds of Dragons were canabalized, with the winners of the Fights, gaining the lifeforce and Power of the losers. Commander Ambrodel has been helpful in this Analyis. Black Dragons, Blue Dragons, and Green, all serve The Overlord. The other Overlords on this Continent have thier own Dragonarmies.
Part Two: Response One A: Zeva at the Meeting
"Gentlemen, I thank you for your ideas on this situations. Plain truth is that we've got too many sticks in the fire and not enough hands. So I'll be blunt--I do not want a prolonged conflict with all the dragons of Krynn. Not only do I think it could be detrimental to my troops but it won't do the people here much good.
Our objective at this meeting is two-fold, as I see it. One: we need to remove the menace from Gateway City and the civvies Wolfggaurd Keep so that we can take and hold both locations.. We need to do this in a way that won't draw too much attentioon to ourselves. There is a real need to buy time and plan here. General Graitehammer, I want you to look into the feasiblity of tunneling to Wolfgaurd. If we can replace the troops there with out own, it could prove quite fun. If that is not feasible, and I have a feeling it won't, I want the evac route concealed/collapsed behind the last men but ONLY after all the foodstores and water has been poinsoned. It will be hard on the townspeople after this is over but they should be able to get assistancec. General Roe, I want you to come up with a way to secure Gateway City with minimum notice frorm the enemy. We cannot have seige engines being built by slaves and do nothing about it.
Our second objective is to thin the ranks of the enemy. If we poinson Wolfgaurd, that will get some but more needs done. General Hjortarian, I am placing you in charge of 'thinning". With your experience and age, you should be able to come up with some good ideas. I particularly want the Goblin Air Force out of commision through a series of 'accidents'. If you feel you need help, ask a kender what he would do to make the balloons more fun.
I will look into the Darken Wood scenario as a secondary base of operations and possibly refuge.
That is all. Dismissed."
Zeva stretches, trying to work out the kinks in her back. After a satisfying 'pop', she squares her shoulders and goes out to trry to find Aravis and Talidaar.
QUESTION: Does she still ruun into Damara?
Dougan Graitehammer, Response Act 2, War Council Meeting
"With all due respect, General, I can have Gateway wiped off the face of this world in 24 hours with a regiment, but tunneling five miles to Wolfgaard will take a bit more time, and that's only if we can completely seal all the approaches from the south, *and* cut off the road around Darken Wood to prevent the goblins from backtracking to Gateway from Haven. If we get encircled at Gateway while we're trying to dig in to Wolfgaard, we may as well just join those poor bastards in the keep. Basically, ma'am, we're looking at either getting extremely involved in this war and committing the better part of an Army, or we wash our hands and get out of here and let the locals deal with their own problems. The final choice is up to you, of course, but if it were up to me I'd try not to get dragged into the quagmire here. Whatever you decide, we'll be ready."
Gen. Hjortarian's response to the War Council
The Air Cavelry can certainly find new and, um, interesting, ways to remove the goblins air "force". Thinning the goblins strength will be no great problem. We stand ready for the "green light".
Part Two: Response One: Lucious
He's been staring at the map to Wolfgaurd Keep for hours. He feels he is close to a plan but then hecatches a glimpse of Aravis and the only though he is capable of is remembering the way her lips felt against his. Focus! Taking a deep breath, he closes his eyes and hums a lullaby. More composed, he takes one finally look.
That's it! He rushes to find pen and parchment. Using code, he write out the following message:
"Mother, if we can take Gateway City, we can tunnel to Wolfgaurd Keep and connect to their escape tunnels. We can then funnel the refuges through Gateway and then to Myrwellyn or do low-ground flying and take them even further away. Collaspe the tunnels behind us and the goblins won't even know--especailly if we can conceal the collapse behind a wall. Liberal doses of poison in the water supply or even poisonous food and with luck the enemy's forces will be weakened and demoralized. If we're clever, we might even be able to rig part of the town to burn down around them as they move into occupy. And under the cover of their disorganization, it might be possible to get a small grroup close enough to treat their supply wagons with something."
Now, he just needs to deliever it.
[Edited on 19202 by Robbi]
Analis: Info for the upcoming meeting
NOTE: First of all, since we're all doing physical descrips, here's hers...
Analis stands 5', 7" and weighs in at 140 lbs. She is Human, and appears to be in her early to mid-thirties (although, as you might've guessed, she IS a bit older than that). She has shoulder length wavy, glossy black hair, and deep blue eyes. She tends to be quiet, and some might even think shy. However, it is not shyness, it is reticence. She would much prefer to remain in the shadows, and observe, than take the spotlight.
Eolise - a discription
Eolise Twoblades is, at 5'1", a rather tall elf, at least when compared to the other elves from whence he came. He has coal black hair, that is offset to look even more dark by a 2 inch wide silvery white streak just to the left of center that runs all the way from the crown of his head to the back of his hair. His hair is long like most elves, running to just below his shoulder line. His skin is tanned, showing his love for the outdoors, and his crystal blue eyes are a stark contrast against the rest of his somewhat dark complextion. He wears darkend dampend elven chain mail over his black shirt and wears black breeches, and soft black boot. If one watches really REALLY closely to the prints of his steps, they might notice that occationally the tracks will change. He wears gauntlets, a girdle around his waist, and has a ring on his finger. As far as armaments, he wears a long sword strapped on his left hip, and another, somewhat shinnier long sword strapped across his back, with the handle over his left shoulder, in a rune carved leather scabbard. If one is around him long enough, they notice that he occationally murmers to himself, giving glances toward the sword on his back. (Zeva would probably have a real good idea what was going on if she saw this) Eolise is not a big talker, preffering to listen and watch the others in his company. If there is something that he thinks needs to be said or pointed out, he will say it, otherwise, or unless asked directly, he will generally just let others do the talking. Looking into his eyes, you will see an intelligence that carries a youthfull mirth in it. He is loyal to those he calls friends, and will risk his life if neccesary in order to protect or help them.
Eolise - reply to act I part 2
If Eolise catches Aravis's eye, he will give her a short nod of acknowledgement. To Damara He will say: "My agreement with Karnea is only that I would come. As far as helping you, it would be my pleasure, although I should tell you, I REALLY hate dragons! Blacks especially! When do we start, and where are we going first?"
Damara to Eolise (And Physical Description)
" I am currently trying to procure a way to get my forces (all 40 of them) to The New Swamp Region. We will first Travel to The City of Morning Dew, which sits South of the Boarder with New Swamp. The City of Morning Dew is the Stronghold of the Legion of Steel (A Neutral Military Force) but loyal to Alhana's Exiled Forces. There is a Contingent of exiled Silvanesti and Qualinesti Elves there, as guardians of the Dark Elf Royalty. When you are exiled from the Light of the Elven Nations, you are branded a Dark Elf. General Samar, Alhana's Loyal Defender is there, getting the Troops prepared to go in. I believe the Legion will send in a Force too. But, I don't expect this to go well. Theres a reason no one goes in that swamp, because no one returns. *DM Note: In a Few days, A new Topic will be posted, that is soley for the New Swamp Rescue. That is where Any Character That is going should report.
Damara Ambrodel's Description Hgt 5'8" Wgt 126 lbs. Deep blue Almond shape Eyes, with Honey Brown Hair, that is Long, and flowing to middle of back (when it is let down) She keeps it in braids when in War Mode. She is Slender, and graceful. She wears earth colored shirt and pants, and black Boots. Over that, is Elven Chain, and a Dark Green cape. She still wears her star jewel on a necklace. she wears a few rings, has a Elven Long Sword at her side along with a Elven Long Bow. If she is'ent in War Mode ... She goes back and forth between Pants and shirt, to Red, white, light blue dresses, depending on her mood. She really is one of the most beautiful women anyone has seen. She is a Young Adult at the Age of 367 years.
Act II Continuence Wydara
Myrwellyn Wood Wydara Secures a ride from Talidaar, and says her goodbyes. The Griffen's name is Lyn'lar, He is a Mature Adult, that has seen a little action, but trains every day, at being sneaky. The journey to Tarisis, will take 540 Miles to get there.. Get there maybe early Morning,depending on if you decide to rest.
You Pack your things, meet your Griffen, and set off for Tarsis.
DM Note: Expect not to get there right away.
Eolise to Damara
"Well, whenever you are ready, I suppose I am. I might need a few arrows for my bow, and If we are going by horse, I will need to buy one of those as well, since Karnea didn't decide to bring mine." *smiles* "I was kind of in a hurry to pack."
Pockets and Skool enter the Sylvan Pub
"Wow, I've never seen such huugmongugous Tree before!!!" Says Pockets
"Me neither, this is so cool, an theres a Treehouse up here, wow, maybe it's a Fort for the Elves ... nah, it's a Pub." Says Skool
DM Note: Pockets is the Boy and Skool is the Girl-and yes ... they are Twins, a little younger then when Longshot started out.
"Whats a "Pub"?" -Pockets
"A place where is drink untill you're dumb." -Skool
"Well, I'm Thirsty after that climb." -Pockets
Palainess, you're at the Pub, having a fine time, met the new Elf (Eolise), Damara, and Rilla are here, we're all relaten stories, an then
"Wow, this is neat, we would like 2 Berry Wines please." Pockets, to the Barkeep
"Hey, I think we know those people" -Skool, pointing to Your Table.
"Yeah, but Lucious is'ent here, so you can kissy, kiss, kiss." Laughs Pockets. Hey pays for the drinks, the Bar keep takes the ashtray from the Kender's hand. "Oh, uh, I was, just, uh, taking to that table over there so you did'ent have to get up ... oh, you don't mind getting up, okay.
"Shut up about all the Kissy Stuff, I just find him ..."
"A little blue ... look, if you want smurf, go right ahead." The Twins head to the You're Table.
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Post by Dungeon Master on Apr 8, 2007 19:11:16 GMT -5
Aravis, Response to Act 2
After being so rudely interrupted (we were *THAT* close, dammit!), Aravis checks her maps again, and decides to investigate this calling she has felt to the south. Pax Tharkas will be the first stop, although the road looks mighty dangerous, what with all the goblins running about. Move by night, hide out by day, and it shouldn't be so bad. But what's down there? The ruined fort of Skullcap, Fistandantilus' old haunt? That could be dangerous...maybe I should bring some help along.....hrmmm. Aravis finds Lucious just as he is finishing a letter. "I have to go south," she says to him, "I am called. You can go with me if you want to, but the road is dangerous...if you want to stay, fine, but I'm going." Biting her lower lip, she adds "Please come with me, Lucious....I need your help."
Karnea and Aravis, Descriptions
Karnea Dragonsbane--5'4", 105 pounds, typically dressed in the Robes of the Black Order (still), although she's wearing her hood down more often these days. She appears to be no older than 25, although her ice-blue eyes give lie to that assesment with their intense, almost unblinking gaze. Karnea's presence is not physically imposing, although she does radiate power, even in the absence of the old magic. Those standing close to her notice that she has the scent of a wizard, with her various spell components blending to create a smell that is at once enticing and revolting. They will also notice a bone-chilling cold flowing from her. She wears her long golden-blonde hair down, flowing down her back. She wears a silver ferroniere with a black obsidian circlet centered on her forehead, and a ring on each ring finger. Occasionally she dons a set of eyeglasses, ornate and intricate. She carries a blackened staff topped with a dark jewel with her at all times, occasionally murmuring to it as if having a conversation. Aravis Dragonsbane--A near carbon-copy of her mother, Aravis stands 5'3", and weighs about 100 pounds. She appears to be only a few years younger than Karnea, although she does not have the same intense stare. Her hair is of a more strawberry-blonde variety, with the same color of blue eyes as her mother. She also tends to dress in the Black Robes, although hers are made of a more sheer material, revealing more of her curves. She affects the same style of ferroniere, and also keeps a staff with her always. From a distance, it would be quite easy to mistake her for Karnea, although close observation will show that Aravis is more likely to use her good looks to get her way than Karnea is.
T'Nor - response to Act II
"Well done, Maika." He then asks her to attempt to contact, through the "communicate" spell, the messengers (2) that were sent to request the aid of the merfolk and the tritons.
He then turns to Hurion, his "general" as far as that goes in the land of Irda. "What is our position on the North side of the island? How many defenders do we have, and what are our options?"
Then turning to Dannon, his attendant, he says "Dannon [yogurt, ahem], what did you find out about the Orughi? I want all the details you could find on their race and their relationship to the Nzunta."
[Edited on 02220 by chanks]
Scamp - first response to Act II Note: This Takes Place still on Night 2 Scamp quckly instructs Boduke, his right-hand man and chief spy, to dispatch two messengers (information gatherers), each with 3 companions (a thug, an assassin, and a lockpick specialist). The first he sends to Myrwellyn to notify Talidaar of the news. The second he sends to the Northeast Side of the Sentinel Mountains to find the Myrwellyn troops and warn them. Both parties are told to demand payment and lodging prior to delivering the messages. They are further instructed to take advantage of the lodgings by stealthily gathering as much information as possible before returning the next morning, but strictly forbidden from stealing food or valuables from their hosts or their hosts' guests.
Scamp then has two information gatherers sent to discover the location of the goblins' meeting with the Town Fathers, to infiltrate that meeting, and to report their findings.
He sends one of his leaders to quietly get all of the men out ofthe Inn, back to camp, and to make preparations to depart. Remaining with him, as usual, are the members of his inner circle: Boduke, a skinny Qualinesti, and Thud, Scamp's big, beefy human bodyguard with a specialty in physical torture.
Scamp orders another round of drinks as he watches his men slowly depart the Inn. As the room thins out, Scamp begins to make peace with the idea that Analis isn't going to show up.
Eider - reply to Act II
Attempting to help Argus and the mysterious Irda woman in the battle with the lizard men, the sound in Eider's head grows stonger and the pain becomes unbearable. After botching a few spells due to his total inability to concentrate, Eider pulls his sword and enters the fray. But he quickly discovers that he is useless with a sword as well, so he retreats to the outskirts of the clearing. Luckily, Argus and the stranger were able to dispatch the lizard men without his help.
Travelling in an uneasy silence, Eider begins to realize that the closer he gets to the Irda woman, the stronger he feels the pain.
Upon entering Myrwellyn, Eider finds the sound unbearable. As he and his two companions are brought before Talidaar, Zeva, and Rotas, Eider's vision blurs and he collapses.
During a fitful sleep, Eider dreams of his homeland, the island of Fedron in the Spine of Taladas. Houses are burning, the entire island is burning. But then he realizes that it is not Fedron that is burning, but Selasia, the island home od the Irda.
After waking, Eider is brought to a meeting with Rotas, his son Lucius, and the stranger from the wood. As he enters the room, Eider's head explodes in pain. He falls to his knees screaming in agony, and as the Irda each rush to his aid, the pain is dangerously amplified and Eider collapses in unconciousness.
Act Two: Response: Lucious
Lucious just stares a moment at Aravis before stuttering out, "I've course I'll go with you, m'lady." He flags down a military aide to run his note to Zeva. "Just one question, though. Where are we going and why?"
Aravis, Sneaking Out quote: Originally posted by The DM Does Aravis Ask anyone else to come? When does she plan to leave ? Aravis doesn't ask anyone else to go, and she plans on leaving as soon as human (and half-Irdian) possible...within the hour if supplies and equipment can be "liberated" that quickly.
Part Two: Response Two: Zeva's meeting
"Gen. Hjortarian, give your troops the green light. I want sneaky accidents and the kinds that happen in nature. Hell, you might want to see if one of our mages can bring in a good storm to play hell with the balloons."
Zeva turns tired eyes to her other generals. "General, I understand that your troops can wipe Gateway out in 24 hours. That's one of things that I respect about them and our leadership. However, I don't think allowing Gateway to produce seige weapons is in our best interest. We need to find a way to take the city AND free the troops at Wolfgaurd. I don't keep repeating myself out of stubborn pride or the need to hear myself talk. I keep saying it because I believe it."
She looks up as one of her numerour aides hands her a note. She skims it and then quietly smiles. "Do you think your trroops could accomplish a shorter tunnel to Wolfgaurd? Just long enough to connect to an escape tunnel?"
She looks at all her generals. "I have no intention of keeping either Gateway City or Wolfgaurd Keep at this time. I want to hold both cities long enough to rig them. My intentions are to confuse the enemy, see how the Dragon Overlord will act, and thin out the goblin ranks through a series of poison, accidents, and trraps. If, in the process, I save a few thousand lives that makes it all the better."
She takes a deep breath. "I've made myself clear on this matter, gentlemen. It's up to you to help make it happen. Now if you'll escuse me, I need to see if I can find Aravis."
She walks away.
Aravis and Lucious
Does Aravis Ask anyone else to come? When does she plan to leave ? Lashia to her Hubby (Talidaar)
" And How is my Man Doing?"
Talidaar to Lashia
I'm doing well, Love. I was thinking of sending support for Damara's mission. Ravenpaw tells me He and his warriors would be willing to escort Damara, and I beleive the Kagonesti are also willing to send some warriors. What do you think?
The Main House
The Main House Lashia and Talidaar "Well, lets see if this answers your question .... If it was'ent for the fact I been lugging our kids around for 24 months, I'd be going in there with them .... would you think about helping out family then? Talidaar, I just have a bad feeling about them going into New Swamp, and I can't help them out.
Yeah, I know theres a Goblin Army out there, Those Damn Dragons have taken over everything, and here we are, safe and sound in a protected, enchanted wood, while the World goes to shit all around us."
" At least Gilthas is at the helm of Qualinesti, And Laurana there with him. I think Gil has a plan for the Future of Qualinesti, even if Beryl and the Dark Knight have the Nation by the Throat ... by the balls are more like it. Oh, Talidaar ... I have such aching in my heart right now, just hold me baby, I need this."
Gen. Hjortarian's next move
With intel previously gathered, Maximus sends out two five-man teams to sabotage the goblins ballons, and other equipment. He hand-picks both Team Leaders - one man, and one woman, both of whom are trusted officers that he has worked with for sometime, and he knows them to be discrete, intelligent, and decisive. He gives them very specific instructions, making it absolutly clear that secrecy is the #1 priority, and so no tampering is to be done that would go noticed. He then sends them out.
Posting From the Sage of Krynn
The Sage of Krynn interjects with a quick link. for those that are unfamiler with ( and maybe, a little scared of) the Kender Race. <http://www.kencyclopedia.com>
Will explain alot (Like not killing them outright) The DM frowns on this practice.
The Sylvan Pub, Night 3 of the Campaign
The Kender Twins arive at The quartet's Table (Damara, Palainess, Eolise Twoblades and Rilla)
"Hi" Says the Twins
" It's DAM-Ra, Realla, Pain-in-my-ass and ... and ... You know, I don't know this guy." says Pockets with a chuckle
"I told you not to go there Pockets!!!" says Skool, then adds "He's not all there, really, really. I'll buy you another drink if you all like"
"Yeah, I was just kidden, I'll buy you drinks."
"No, I'll buy them drinks Pockets"
"Okay ... Hi Mister Elf, I'm Pockets Daytripper, This is my Sister, Skool Daytripper.
"We're Twins, Just like Raistlin, and Caramon Majere, 'Cept I'm not a Balck Robe Master of Past and Present, and Pockets is'nt Big and Strong, Dumb, But not Strong.
Myrwellyn Wood, Raine Rodomas to General Merrilee Arbagon
"I, My Father, and The People of Wolfgaard would greatly appericate any aid you could lend us in our hour of need, I'm affraid My father never gathered much in the way of Magical Items, nor has any of the other Knights. There is a few practiconers of the Magic craft, former students at Mistress Faithor's School, perhaps they have something that we may barter to gain your aid."
Dragonbane Tower, The Barren Hills, Schallsea Isle
Night 2 of Campaign (First Night Analis and Karnea return to Schallsea)
Kalana Hiewind, All ready? What was Kalana's reaction to seeing the Master of Red Order, Analis, and your Master, together again?
DM NOTE: Analis, Post Meeting with Scamp, your're Next Post. Analis Faithor, Back in the Tower after 50 Years. and being the Caretaker of the Tower for 12 Years. It is strange to be back. But coming back, after acomplishing so much, on your own, makes it even a better feeling.
Karnea Dragonbane, Readying your things, preparing for the unknown senerio ahead.
Kalana Hiewind - pure discription
At 5'9", Kalana Hiewind is not exactly an imposing figure. A small woman with dishwater blond hair and dark blue eyes, a radiant smile, a very fit body, and not looking a day past 30 (she will never tell you her actual age), one would never tell that she was a woman to contend with if it wasn't for the choice of her clothing. Still keeping with the status requirements of old, she always wears the black rune sewn robes of her dark order. Opinionated, her quick mouth will often times overide her brain when she gets upset. There are few people that she will bite her tongue to (and yes, Karnea is one of them) and this will tend to get her in confrontations. Her determination to become one of the most powerfull mages in the world is only seconded by her own moral standard to always follow thru on her word.
Kalana Hiewind - reaction to Analis' return to Schallsea Tower
Analis' return brings long buried thoughts welling back to the suface. "Why did she EVER wish to give up the robes of the Black Order in order to take up the weaker Red ones? The fool, letting her heart take away all she had managed to acheive! For no real valid reason. Pitifull..... gave up her robes for the pathetique red ones... her postion under Karnea..... Her station here at the Tower.....unless.....once she is back here.....will she want to try and take back the station that was once hers? The one that is now mine??! Let her try!
Part 5, Day 3 of Campaign (Day after War Council)
Before Zeva gives the Green light for The Air Cav to Move,
General Maximus ? Can you Aide me in deploying My Spies into Position near Solace and at Wolfgaard please. Three, Two-man Teams. 2 Teams to Wolfgaard, One to Solace. If it does'nt put you out, I need a Griffen Rider to be Posted to My Unit, for efficant Communication perposes.
Thankyou General, Good Hunting out there.
General Roe
Part 5, Day 3 of Campaign (Day after War Council)
General Roe finds General Granitehammer, "General, have a moment? I just talked to Raine Rodomas, Wolfgang's daugeter. She has pointed out on a map where the Tunnel from Wolfgaard comes out, on the East side of the Solace Peaks, right at the great crossroads, opening up, right at the plains of the Que-Shu. Lady Rodomas says the Dwarves started digging to Gateway, 4 Miles to Gateway, can be finished in 2 Hours to Finish. They are under the South Pass, Under the Goblins. I'm going to make an inspection of Wolfgaard, want to join me? By Griffen back.
Weather Report for Day 3
In the Abanasinia Mountain Region. Heavy Snow Fall, 2-4" expected. 6 mph southeast Wind, Visibility 1 Mile.
Plains of Abansinia (Que-Shu Controlled) 1-3" snowfall expected, Winds, 6 mph East.
Solamnia (Solanthus)
Snowed pervios 2 Days, Light Dusting expected overnight.
.... And Back to you Judy (Just Kidding) Just wanted to update the situation -The DM
Eolise - reply to day 3 Sylvan Pub
"Hello little ones, I am Eolise Twoblades. You may call me Eolise. I am new to these parts. What race do you belong to?"
[Edited on 02221 by Don]
The Twins to Eolise
"..... heh heh heh, I mean . . ." -Pockets
"We're Kender." -They say in unison.
"You've never seen one of us before???" Skool asks?
"You've been depraved" -Pockets
"Thats Deprived you Doorknob" -Skool
"Thats what I said, Why is your last name Twoblades" -Pockets
"You're no smarter then a Gully Dwarf Pockets" -Skool
DM Note to Don, hit the link Above from the Sage, if you need info on Kender.
Eolise to the Twins
"That is my family name little ones. It is Twoblades because all the male members of my family use the art of the singing blades, or "Sword Singing" when they fight, and that art requires two swords."
The Sylvan Pub, Myrwellyn Wood
Pockets, Skool, Damara, Palainess, Eolise, and Rilla of the Chi'asi
"Damara explains "I'll tell you about Kender later, Watch your Rings, and anything else of yours that is'nt bolted to the floor, they don't mean to "borrow your things, they just do."
"Do your Rings do something cool when you look at them?" Coming from Pockets.
"They are currious, and not scarred of almost anything." Rilla says to Eolise
"My Brother is dumb like that, my Dad says I got my mother's Brains." From Skool
"Thats not fair, I only got Mom's Wholly Mammth Caller." From Pockets
Deneb says to you Eolise, "I don't believe I have encountered this Race before .... they seem disarming, perhaps one of the most Innocent Creatures I have ever seen."
Eolise, you look up from hearing Deneb's Observation, to see Damara look away from you. She stares off into the Fire in the Fireplace, Then she looks back to you. "We will get the Gear you need, We won't riding there, Takes too long, We will travel by Air, Griffon, or Spelljammer, I guess I'll find out when we get back to the Main House. " Damara gets up, and heads up to the Bar.
"So, What is your Homeland like Eolise? Rilla, The Wild Elf Asks.
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Post by Dungeon Master on Apr 8, 2007 19:11:41 GMT -5
The Wolverine Camp
General Roe Reports to Zeva
If we can get the Peasents of Wolfgaard out, and away to safety, We can send Forces thru the Tunnels to Wolfgaard. We then send Our Forces thru the Tunnels under the South Pass, and strait thru to Gateway city. I found out from Lord Rodomas's Daughter that the Dwarf stationed at Wolfgaard started the Dig to Gateway, 4 Months ago, they have 4 Miles to go, They could knock it out in a few hours. With a Air Insertion, Special Forces could be inserted into Gateway, Close the Doors, And dispatch the Goblins inside. We then Extract the Prisoners thru the Tunnels, back to Wolfgaard. From there, we can get them out thru the Tunnels from Wolfgaard to the Plains of the Que-Shu.
I Volunteer to lead the Air-Inserted Strike Force, not because of ego, It's because, it's my plan, it's going to be bloody, I can't ask the Troops to do something I'm not prepared to do myself.
First Interlude
Port City of Schallsea
The Man walks into the Slaughter House. The Workers look up at the man, The Man says "It is Time. I will pick up my Kill in the Morning, I will see you Tonnight, Aim well, eh." The Man walks out, on his way.
The Workers close for the night, and gather thier things, and leave 20 Minutes later to thier Postions.
End of Interlude 1
Eolise responds to Rilla
"My homeland? I wouldn't really say I have a homeland. I left the place of my birth when I was finally ready for adventure. My parents lived in an elven community within a human city. What actual race of elf I am, I don't know for sure. My father never talked of where he and my mother lived before that. After a few years of wandering and having various experiences, I finally settled down in a place that I call home. It is a large keep, with your usuall array of people in the ajoining town. I have a market by the docks, a small army to help keep the peace, and a good staff to help run things while I am gone. We have beautifull fields, large forests, a pretty nice people around, although we don't have and Kenders." Eolise will mentaly tell Deneb to keep an eye on the kenders.
Eolise - Sylvan Pub
At this point Eolise will excuse himself from Rilla, and go to the bar, standing next to Damara. "I couldn't help notice you where suddenly thinking of something bothersome. Either that or the fireplace really depressed you. What's wrong??"
Damara and Eolise
Damra throws back her shot, shudders, takes a drag off her handrolled smoke ... "Actully, things have been depressing for a while now ... ah, I guess being a Aunt soon makes it better, heh, No, I was just thinking about the mission to come. I will be honest with you, It don't look good. I'd rather Fight the Goblins then do what we are about to do. My Family has protected the Ruling family of Qualinesti, hell, since before the Elven Nations split. And while the women we are going to save is from the other Elven Nation, She is married to my King, exiled though he may be. Speaker Porthios was killed in Action 34 years ago, I've helped watch over Alhana since, I've always held onto the hope that their Child could one day reunite the Nations, heal the Nations, because sepertely, It's a wonder there is Elves left on Ansalon. It's like our race is trying to self-destruct.
Damara knocks on the Bar, "Another Shot here Barkeep, one for the gentleman too."
"I know Karnea dod'ent give you a choice, but I thankyou for this, The Ambrodels will always remember what you are doing here." While she is saying this, her hand is cuping a beautiful jewel, attached to a Neacklace, untill the Bartender pours the drinks and slides them to you two. "Heres to Hopeless causes, and the fools that indulge them." She toasts your glass, and downs the drink, and wipes her mouth. Is it the Elven Wine, the Warmth of the room, the mummering of your sword, as it hides what it's thinking from you, or is there a attactiveness going on? Or is it the feeling, that this Elf Commander is accepting the facts, and relizing this is a suicide Mission, and she is making peace with Gods, long gone? You relize with these thoughts, dark as they may be, that there is a comfort, being here, with her.
Eolise and Damara
'You think too darkly. Our course is just. Yes, our road will be hard, but I think we have BOTH been down hard roads before. Failure is not an option, for if you think Queen Alhana can reunite the elven nations, then we can not fail. A suicide mission? I don't think so." Eolise lights a hand rolled smoke. "As far as the gratitude, it is appreciated, but unneccesary. For this cause I would gladly fight. If Karnea would have explained the situtation, there would have been no threats needed, but we both know that THAT is not her style. Besides, I think I'll enjoy the company on this trip anyway. And if it makes you feel better, I give you my word that I won't let you die as long as I am alive" *smiles at Damara* "Care for another?" "Barkeep, another one here, and one for the lovely lady."
[Edited on 02223 by Don]
Talidaar: Lashia and Damara
To Lashia: "Yuo're right, as usual, Love. It's just been so long since I've had time here at the Wood...but, no, I can't allow Beryl to strangle the rest of the world." he sighs "AND, I suppose, I can't allow Alhana to remain in the Black's clutches, either...." He kisses her, and stands. "Now, I guess I'd better find your sister. I love you, Sweetheart." He smiles, and leaves the house. He knows where Damara will be. He crosses to the Bar. Enters the bar, and walks over to Damara's table. "Well, give me this evening to round up a few volenteers, and we'll be ready to go. Crystar and Asturi will provide mounts for those who don't have griffens to ride. I also plan to talk with Kraken-Wald, to see if he will offer any aid through the New Swamp. Also, Why don't you all" looking around the table "stop back at the house, I'll pass out a few 'gifts' that may come in handy."
Lashia To Talidaar (Before he goes to the Pub)
"Thankyou, Thankyou, Thankyou, Thankyou, Thankyou." And she matches each Thankyou, with a Kiss. Then She relizes what this means, and holds as tightly as she can with Twins in her belly. After Talidaar leaves, Shes sits in silence, not moving, and quitly preys to a God, that can no longer hear her, " Please bring Talidaar back to me, and my Sister too."
Day Three: Response One: Zeva
"You have my permission, General Roe, to lead the troops. You grasp what I'm looking for with this manuvuer however I will repeat: no heroics, just sneakiness and a quick a bloodshed that can be mustered. Set 'em up and take 'em down. Rig the town, the tunnels, and the supplies--then get the Hells out of there. And, Roe, bring back as many troops as you can."
Zeva turns and walks out the door into the falling snow. Out of sight for a moment from her aides and friends, she pauses to light a hand-rolled cigarette. Taking in a deep lungful, she exhales slowly and whispers in Soreelian, "Gods above, what am I doing?" Knowing that she should sleep while she can, Zeva is torn by inner chaos. Making sure that Wolvie is peace-bonded, and ignoring his protests, she crosses over to the bar and enters filled with an ache in her soul.
Not pausing to look around, she heads for an empty section of counter and motions the barkeeper over. "Dwarven spirits, if you have it. If not then a strong wine." After she gets her drink, she raises it in mock salute and says, "Here's to more blood on my hands." She tosses it back and motions for another, feeling sick with anticipation and growing excitement now that a course has been plotted, feeling sick that her people praise her and trust her and she keeps sending them off to death. "Will it never end? How many do I have to kill before there can be peace?" she curses softly.
Rotas
"Dwarven spirits, if you have it. If not then a strong wine." After she gets her drink, she raises it in mock salute and says, "Here's to more blood on my hands." She tosses it back and motions for another, feeling sick with anticipation and growing excitement now that a course has been plotted, feeling sick that her people praise her and trust her and she keeps sending them off to death. "Will it never end? How many do I have to kill before there can be peace?" she curses softly.
You feel a presence near your elbow, Zeva, just beyond the edge of sight. "You know, you don't haveto carry the universe on your shoulders. " It is Rotas. You both have avoided being alone together since everyone returned to Merwellyn, but now he's here "May I join you?"
The Sylvan Pub
Just a DM note, This my little addition to Mrywellyn Wood, I needed a spot for the characters to gather, while in the Wood. It is a Treehouse, in the cradling Arms of Vallenwood Tree from the Tree city of Solace, a gift from the Town Fathers. It sits 40 Feet in the Air, and can hold up to 50 patrons. Note: This was created without Dave's Approvel, but it seems to be okay with him.
3rd Night, Part 5
Zeva The Greysword
The Air Cav has inserted the Special Force Unit, led by General Roe, into The Mountains above Gateway City. Air Cav Special Units has also inserted in, to take out as many Blimps as they can. Should know in the Morning how these situations play out. Now you need someone to take over the Wolverine Operations at Wolfgaard, and to cordinate The Dwarves of Wolfgaard to continue the Dig into Gateway. 13" of snowfall over the Day has changed the way this Potential War may turn out. General Roe's Asst., Lt. General Vanna has taken over as Chief Intell. Analyst. She Reports That the Air Cav says the Goblin Supply Colluem is just outside New Ports, which makes them 20 Miles from Gateway. The Defenders of the Colluem numbers 400, consisting of Goblins, Hobgoblins and a Battalion of Dark Knights. The Snow is slowing them down, but, they will get to Gateway in under 4 Days. Air Cav Reports A Black Dragon has been shadowing the
Whats left to do? Well, Contact with the Plains Barbarians of the Que-Shu still need to be contacted, to make sure they will allow the Wolverines to move across the little land they still control.
Zeva (Contined from above)
Rotas's Daughter has shown up .... Rotas was blown away by it. For A man who has been alone for the last hundreds of years, now, His Wife has come back into his life. And two children, of whom, he has never met before, has come into his life. Is there still fate in this world, if so, who controls it, since the gods are rummored to have left this world. Aleskya is Beautiful. It would seem she is trained in the use of the Blade, and Magical Abilites. It would seem she favors her mother more, But she has Rotas's smile. She seems nice enough, It's strange ... the thought of having a Step Daughter .... and for Lucious to have a Step Sister. This Trip to Krynn is shaping up to be very Insteresting indeed.
Selesia
T'Nor Word has reached the group, that Nzunta and Orughi are on the Island, The Bolandi are on thier trail. With the Imeadiate threat of the Ships put to the side, There is the Long term threats. Out there, somewhere, is a Minotaur Empire, that is Hungry. The Nzunta have long wanted the Mischta dead. Of anything in this world, fears the mischta more, it is the Nzunta. It is rumored, that magic rituals from Ansalon, can now turn The Nzunta into Titans, the true form of the High Ogres of Long ago. The Elves of Sea are being Hunted by Minotaurs, and Nzunta, and taken back to Federon, for these Dark Purposes. A small band of Mischta have been given the Magic to Breath, benenth the Waves, in the Depths, to cary out your message to the Tritons, and the Merfolk of below.
Eider Sabot
You are aroused from Sleep, It is Morning. A Man in a Green Robe, It is a Druid, you don't regonize him, he says his name is Liam, and that he is a Asst. to Talidaar. He does'nt refer to Talidaar as the Grand Druid ... wonder what that means. You're Head dos'nt hurt today, The Druid tells you he administered a mild Setidive to you, under the direction of the Master. You don't feel groggy, He tells you he will leave you to tell the Greysword, and Master Irgraine that you are up, they wanted to see you when you were awake. I'll give you some time to wash.
(DM Note, Eider will be okay, as long as this seditive is administered every Morning, untill the cause is determined.)
The Surrounding Area of Myrwellyn-The Sun Hawks
Goblins in the Area, patroling nearer to the Wood.
Nebriss You notice "incidents" starting to happen .... Like Invisible ferries buzzing around, pin pricks on the Sunhawk troops in the field. The most extreme of the so far events, is a unit was pin priked by the swords, then electrfiy the Bloodstream of the solidiers.
Las Arbagon
General Merrilee Arbagon Rage Your Father has related to you, Information about the Goblin Patrols
Lucious
Well .... The Die has been cast and you are in a spot. Ararvis is planning a outing, departure time ... withen the Hour. Your Head is spinning, Meeting your Father for the first time, Now a Sister? And A Potential Conflict with the Goblin Menace, in the West. And Now ... Your beloved has it in for the two of you, to travel 6o Miles South, to the Fortress of Pax Tharas, held by the Dwarves of Thorbardin.
Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep
Dm Note
Searching and Searching, and still hav'ent found the solution I want for the Dice Rolling Problem, so, we are going to go with the next Best thing. There is a Website called RPG.com <http://rpghost.com/dicer.shtml> When it comes time for the Dice Rolls to be made, I will go to this site, enter the feild of which dice needs to be rolled, at what modifiers, then enter the e-mail Address of those that are concerned, and the Program will roll those Dice electraonialy, and send you and me the results. This Sevice is Endorced by Vetern Gaming Expert, Adam Ensinger. I'm sorry everyone, but this is what he have to work with. This has been a Gaming Service Announcmnet from your Friendly Upstate New York DM. Thankyou. Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep
The Sunhawks
After Merrilee, Las, and Nebris troop out to the old cave at the riverside that they had discovered as kids, they pull out a couple of flasks, and some Hyper - good, homegrown, Green-leaf. Then, feeling much more at ease with the world, they discuss just what, exactly, they are going to with Wolfgaard keep. "Well, I think it's safe to say we are going to help them, right?" says Nebris. Merrilee takes a pull on her flask, and says "Of course we're going to help them, but lets not forget that we are mercenaries. We have to make sure our men are paid, and the three of us can't fund our operations on our own." "Then why ask for magical items, and not steel?" Nebris asks, drawing on the hand-rolled cigarette. "Because, if they have anything that could be useful to the Sunhawks, we need to have a look at it. Obviously, they won't likely have anything we'll want, so we'll accept steel in payment, but still..." Las says, smiling. "Don't worry, 'Brick', we wern't going to stand by and let Wolfgaard fall, reguardless." Merrilee says, also smiling. "In the morning, we'll muster in the dooryard for final Inspection, and then we'll head out." "Okay, 'Lee, what's 'The Plan'?" Nebris asks. "Simple, Little Brother, we do what we do best: Hit 'N Run. Our Target: the Supply Train leaving Gateway." Merrilee takes another pull from her flask "Polgara (Her Owl Companion ) showed me the Caravan. They are 400 strong, consisting of Goblins, Hobgoblins, and Dark Knights. The Biggest problem is going to be the Dragon." "Th, the Dragon?!" Nebris says, incredulous. "Okay, hold on a second. How the Hells are we going to face a dragon?!" "We aren't, Nebris" Las says, her face suddenly sober "We can't take it on, and even if we tried, we'd probably call Beryl down on us, for all the noise." "What we can do, is harrass their flanks, pick off their Out-riders, and take out the Vangaard...and only when it can be executed without the dragon's involvment." Merrilee added. "Don't worry, Little Brother, you've only just started in the mercenary business. Spend awhile with us, and you'll learn" She grinned. Nebris stuck his tongue out at her, as Las laughed. ... ... ...
Third Night: Response: Lucious:
quote:
Originally posted by The DM Well .... The Die has been cast and you are in a spot. Ararvis is planning a outing, departure time ... withen the Hour. Your Head is spinning, Meeting your Father for the first time, Now a Sister? And A Potential Conflict with the Goblin Menace, in the West. And Now ... Your beloved has it in for the two of you, to travel 6o Miles South, to the Fortress of Pax Tharas, held by the Dwarves of Thorbardin.
*Note--though a bit confused by the order of events (no blame on anyone, I think it's just me) I will gamely endevour to keep posting at regular intervals, as quickly as possibly.
There is no way that Lucious can look at the woman he has come to love, however slowly or cautiously, and let her travel alone to a gaurded fortress. With a gently brush of lips to cheek, he leaves her side and heads for the nearest Wolverine supply area to get the necessary items for the trip--common sense things like cold weather gear, rations, a small tent, etc. He then returns to his quarters to get his lute and personal items. As he glances around, for one moment there is a tugging in his heart to stay with his mother and get to know the strangers that are his family. Yet he realizes that Zeva has her army, Rotas has Zeva and everyone else, and his sister, well, he's not sure he can deal with a sibling at the moment. He needs some time to adjust. He slips into Zeva's quarters, nodding to the sentries on duty, and goes over to her travel desk/map area. Taking out a sheet of paper, he sits down and writes a brief message:
"Mother, Aravis wants me to go with her on an importtant missions and I've decided that is for the best. I need time to think--about family, love, duty--and a journey should do that. I've always thought the best while traveling, as you know. Don't worry about us. We should be fine. We are traveling light and moving quickly. Tell Rotas that I look forward to talking with him when I get back. I love you, Mother. I don't say it enough but know that it's true. Lucious"
Committed now to his course of action, Lucious makes his way back to Aravis. Whenever she is ready, so is he.
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