Post by Dungeon Master on Mar 15, 2006 23:19:56 GMT -5
Comeliness
Comeliness reflects physical attractiveness, social grace, and personal beauty of the character. It is used to determine the initial reactions
to the character, and characters with high comeliness may affect the wills and actions of others. While charisma deals specifically with
leadership and interactions between the characters, comeliness deals with attractiveness and first impressions.
Comeliness is not charisma. Charisma, however, can affect comeliness. After the first six attributes of a character are determined, his or her
looks must be determined. Is the character ugly, homely, plain or pretty? this characteristic is determined by the comeliness roll. 3d6 are
rolled and totalled. The resulting number will be between 3 and 18, and is then modified by the table below using the character's charisma
score. A human's comeliness score can range between -2 and 23. If a character's charisma changes during the game, whether from
disease, disfiguration, aging, or a magical effect, his or her comeliness should be adjusted in an identical manner (a loss of one point from
charisma causes the loss of one point to the comeliness score.
Comeliness Adjustments:
Charisma Comeliness Adjustment
2 or less -8
3 -5
4 - 5 -3
6 - 8 -1
9 - 12 0
13 - 15 +1
16 - 17 +2
18 +3
19 or more +5
In addition to the comeliness adjustment based on charisma score, characters of certain races must also take an additional adjustment to
their comeliness scores. This racial adjustment applies only when the reaction of characters of other races is concerned, in similar fashion
to the way that racial adjustments for charisma apply only to those of other races.
Race Penalties or Bonuses:
Half Orcs -3
Dwarves, Gnomes -1
*Halflings, Humans 0
*Half Elves, Sylvan Elves +1
*Grey Elves, High Elves +2
* - Treat these pairs as being of the same race for purposes of effective comeliness; e.g.,
Halflings are just as attractive (or repulsive) to humansas humans are to each other, or vice versa.
Comeliness will have the following effects on creatures of humanoid sort. (This category includes, but is not necessarily limited to, humans,
demi-humans, humanoids, giant-class, bipedal creatures of human-like form and motivation.)
Comeliness Score: Effects of the Comeliness Score:
-16 or lower Those viewing a character with comeliness this low are repulsed and horrified, so as to turn away or attempt to destroy the creature
so offensive to the sight. If the individual with low comeliness is powerful, the reaction will tend toward escape, or reinforcement of
previously determined awe (horror) reaction. If both viewer and creature are of evil alignment, the effect is that of a positive
comeliness of the same total.
-15 to -9 Disgust, evidenced by a tendency to look away, revile the individual, and act hostile in general. Under no circumstances will this
character be accepted by the viewers unless all are of evil alighnment, so that the negative comeliness can be regarded as positive.
-8 to 0 Aversion and a desire to be away from so ugly a creature will be evidenced by all viewers. If given an excuse, those near the individual
will be hostile and openly aggressive; otherwise they will merely tend toward rejection.
+1 to +6 As such an individual is simply ugly, the general reaction wil be unease and a general desire to get away from such brutishness as
quickly as possible. If given the opportunity, the character's charisma can offset his ugliness, but this requires a fair amount of
conversation and interaction.
+7 to +9 The individual's homeliness makes a bad first impression, but any negative feelings will not be strongly evidenced. High Charisma
quickly overcomes this if any conversation or interaction transpires.
+10 to +13 -Plain to average Comeliness; no effect on others
+14 to +17 -This person is good-looking, and those nearby will watch, or even stare. When making an encounter reaction check, add the character's
Comeliness score to the percentile dice roll. Individuals of the opposite sex whose Wisdom scores are 50% or less of this character's
Comeliness score are smitten by the character's beauty (see below).
+18 to +21 -The beauty of the character causes heads to turn and hearts to race. Add 150% of the character's Comeliness score to the percentile
dice roll when making an initial encounter reaction check. Individuals of the opposite sex are smitten unless their Wisdom exceeds
two-thirds of the character's Comeliness score. Individuals of the same sex act likewise unless their Wisdom score is at least 50% of
the other character's Comeliness score. A harsh rejection can cause the rejected individual to react as if the character had a negative
Comeliness equal to half of the actual (positive) score.
+22 to +25 -The effects of such stunning beauty are similar to those of lesser beauty (18-21), but people will actually flock around this character,
follow him or her, and generally behave foolishly or outrageously to attract the character's attention. The reaction adjustment is twice
the Comeliness score: i.e., Comeliness 22 equals +44%. Anyone whose Wisdom score is less than two-thirds of the character's
Comeliness score is smitten as above. If an individual of the opposite sex is purposefully sought by a character with Comeliness 22-25,
that preson is smitten unless his or her Wisdom score is 18 or more. Rejection has the same effect as above.
+26 to +30 -Unearthly beauty of this sort can be possessed only by creatures from other planes - demi-gods, demi-goddesses, and deitites of unusual
sort. Their reaction adjustment is twice their Comeliness score. Their looks affect everyone except those with Wisdom equal to at least
75% of the Comeliness score. Anyone with a Wisdom of 19 or more is allowed a saving throw versus this power. An individual of the
opposite sex who is sought by the possessor of such unearthly beauty and Comeliness will always be under the "spell" unless his or her
Wisdom score is 20 or more.
Someone who is smitten by the character's looks acts as if affected by the wd-level illusionist spell fascinate (described fully in
Unearthed Arcana). He is captivated by the comely character and treats him as a trusted friend, mentor, and companion. A successful
saving throw vs. spell negates the effect. If the Comeliness is not magical in nature, the dispel magic, anti-magic spells, and similar
spells will not affect the fascination effect.
Smitten creatures will follow orders from the character with high Comeliness, provided a roll of 3d6 does not exceed the character's
Comeliness score. Requests that go against the creature's best interest get a + 1 modifier on the dice, while those that are hazardous
can gain up to + 6 or more. If the roll is higher than the commanding Comeliness, the effect is broken.
If a once-smitten creature has been badly treated and breaks free, the creature reacts as if the character's Comeliness is negative. If the
creature has been well-treated, it may still be friendly to the character even after the effect has worn off.
The effect of high Comeliness upon others is temporary; once a character is known to the other characters or creatures, his effect is
negated, and Charisma determines reactions and followers. In this way characters of high Comeliness and low Charisma may attract
interest, but not long-term followers and allies (beauty, after all, is only skin dep).
The fact that someone is smitten does not affect his fighting or spell-casting ability, nor does it reduce him to a zombie-like state or
transform him into a puppet for the high-Comeliness character. A character is still guided by his alignment while smitten (instructions
that run contrary to the character's alignment should allow a modifier of +3 or +4 on the dice roll to break the effect).
Magic can mildly and temporarily affect the Comeliness of a creature. Ilusion spells can raise or lower Comeliness by a maximum of one
point, no matter what the final form is. Illusions of characters or creatures with high Comelinss are effective only for a single round, as
the high Comeliness causes characters to concentrate more intently on the illusion, weakening its effectiveness. Polymorph spells can
raise or lower the subject's Comeliness by only two points, owing to subtle, social clues that are not visual but stlil perceived.
Shapechange confers the full Comeliness effects of the final form.
Comeliness reflects physical attractiveness, social grace, and personal beauty of the character. It is used to determine the initial reactions
to the character, and characters with high comeliness may affect the wills and actions of others. While charisma deals specifically with
leadership and interactions between the characters, comeliness deals with attractiveness and first impressions.
Comeliness is not charisma. Charisma, however, can affect comeliness. After the first six attributes of a character are determined, his or her
looks must be determined. Is the character ugly, homely, plain or pretty? this characteristic is determined by the comeliness roll. 3d6 are
rolled and totalled. The resulting number will be between 3 and 18, and is then modified by the table below using the character's charisma
score. A human's comeliness score can range between -2 and 23. If a character's charisma changes during the game, whether from
disease, disfiguration, aging, or a magical effect, his or her comeliness should be adjusted in an identical manner (a loss of one point from
charisma causes the loss of one point to the comeliness score.
Comeliness Adjustments:
Charisma Comeliness Adjustment
2 or less -8
3 -5
4 - 5 -3
6 - 8 -1
9 - 12 0
13 - 15 +1
16 - 17 +2
18 +3
19 or more +5
In addition to the comeliness adjustment based on charisma score, characters of certain races must also take an additional adjustment to
their comeliness scores. This racial adjustment applies only when the reaction of characters of other races is concerned, in similar fashion
to the way that racial adjustments for charisma apply only to those of other races.
Race Penalties or Bonuses:
Half Orcs -3
Dwarves, Gnomes -1
*Halflings, Humans 0
*Half Elves, Sylvan Elves +1
*Grey Elves, High Elves +2
* - Treat these pairs as being of the same race for purposes of effective comeliness; e.g.,
Halflings are just as attractive (or repulsive) to humansas humans are to each other, or vice versa.
Comeliness will have the following effects on creatures of humanoid sort. (This category includes, but is not necessarily limited to, humans,
demi-humans, humanoids, giant-class, bipedal creatures of human-like form and motivation.)
Comeliness Score: Effects of the Comeliness Score:
-16 or lower Those viewing a character with comeliness this low are repulsed and horrified, so as to turn away or attempt to destroy the creature
so offensive to the sight. If the individual with low comeliness is powerful, the reaction will tend toward escape, or reinforcement of
previously determined awe (horror) reaction. If both viewer and creature are of evil alignment, the effect is that of a positive
comeliness of the same total.
-15 to -9 Disgust, evidenced by a tendency to look away, revile the individual, and act hostile in general. Under no circumstances will this
character be accepted by the viewers unless all are of evil alighnment, so that the negative comeliness can be regarded as positive.
-8 to 0 Aversion and a desire to be away from so ugly a creature will be evidenced by all viewers. If given an excuse, those near the individual
will be hostile and openly aggressive; otherwise they will merely tend toward rejection.
+1 to +6 As such an individual is simply ugly, the general reaction wil be unease and a general desire to get away from such brutishness as
quickly as possible. If given the opportunity, the character's charisma can offset his ugliness, but this requires a fair amount of
conversation and interaction.
+7 to +9 The individual's homeliness makes a bad first impression, but any negative feelings will not be strongly evidenced. High Charisma
quickly overcomes this if any conversation or interaction transpires.
+10 to +13 -Plain to average Comeliness; no effect on others
+14 to +17 -This person is good-looking, and those nearby will watch, or even stare. When making an encounter reaction check, add the character's
Comeliness score to the percentile dice roll. Individuals of the opposite sex whose Wisdom scores are 50% or less of this character's
Comeliness score are smitten by the character's beauty (see below).
+18 to +21 -The beauty of the character causes heads to turn and hearts to race. Add 150% of the character's Comeliness score to the percentile
dice roll when making an initial encounter reaction check. Individuals of the opposite sex are smitten unless their Wisdom exceeds
two-thirds of the character's Comeliness score. Individuals of the same sex act likewise unless their Wisdom score is at least 50% of
the other character's Comeliness score. A harsh rejection can cause the rejected individual to react as if the character had a negative
Comeliness equal to half of the actual (positive) score.
+22 to +25 -The effects of such stunning beauty are similar to those of lesser beauty (18-21), but people will actually flock around this character,
follow him or her, and generally behave foolishly or outrageously to attract the character's attention. The reaction adjustment is twice
the Comeliness score: i.e., Comeliness 22 equals +44%. Anyone whose Wisdom score is less than two-thirds of the character's
Comeliness score is smitten as above. If an individual of the opposite sex is purposefully sought by a character with Comeliness 22-25,
that preson is smitten unless his or her Wisdom score is 18 or more. Rejection has the same effect as above.
+26 to +30 -Unearthly beauty of this sort can be possessed only by creatures from other planes - demi-gods, demi-goddesses, and deitites of unusual
sort. Their reaction adjustment is twice their Comeliness score. Their looks affect everyone except those with Wisdom equal to at least
75% of the Comeliness score. Anyone with a Wisdom of 19 or more is allowed a saving throw versus this power. An individual of the
opposite sex who is sought by the possessor of such unearthly beauty and Comeliness will always be under the "spell" unless his or her
Wisdom score is 20 or more.
Someone who is smitten by the character's looks acts as if affected by the wd-level illusionist spell fascinate (described fully in
Unearthed Arcana). He is captivated by the comely character and treats him as a trusted friend, mentor, and companion. A successful
saving throw vs. spell negates the effect. If the Comeliness is not magical in nature, the dispel magic, anti-magic spells, and similar
spells will not affect the fascination effect.
Smitten creatures will follow orders from the character with high Comeliness, provided a roll of 3d6 does not exceed the character's
Comeliness score. Requests that go against the creature's best interest get a + 1 modifier on the dice, while those that are hazardous
can gain up to + 6 or more. If the roll is higher than the commanding Comeliness, the effect is broken.
If a once-smitten creature has been badly treated and breaks free, the creature reacts as if the character's Comeliness is negative. If the
creature has been well-treated, it may still be friendly to the character even after the effect has worn off.
The effect of high Comeliness upon others is temporary; once a character is known to the other characters or creatures, his effect is
negated, and Charisma determines reactions and followers. In this way characters of high Comeliness and low Charisma may attract
interest, but not long-term followers and allies (beauty, after all, is only skin dep).
The fact that someone is smitten does not affect his fighting or spell-casting ability, nor does it reduce him to a zombie-like state or
transform him into a puppet for the high-Comeliness character. A character is still guided by his alignment while smitten (instructions
that run contrary to the character's alignment should allow a modifier of +3 or +4 on the dice roll to break the effect).
Magic can mildly and temporarily affect the Comeliness of a creature. Ilusion spells can raise or lower Comeliness by a maximum of one
point, no matter what the final form is. Illusions of characters or creatures with high Comelinss are effective only for a single round, as
the high Comeliness causes characters to concentrate more intently on the illusion, weakening its effectiveness. Polymorph spells can
raise or lower the subject's Comeliness by only two points, owing to subtle, social clues that are not visual but stlil perceived.
Shapechange confers the full Comeliness effects of the final form.