Post by Dungeon Master on Apr 17, 2007 21:13:00 GMT -5
From the Arie of Nuitari, in Undersanction
Karnea escaped from the Arie of Nuitari, in Undersanction, she hid all of her possessions from when her second Tower fell and this time, the time that this file is about, What Kanrea brought back from Undersanction. These are stored at Merwellyn, at Dae Dyrnastaerynfalos
Syl- long black intelligent snake
The Helping Hand
by Rick Underwood
This item is of the same size and appearance of a black human hand, ready to be shaken, and made of highly polished ebony. If the owner shakes the hand, speaking aloud the command word, the hand is activated, and will function once per day, lasting up to six hours. The hand is then commanded by voice, the language usually being the native language of the creator (unless made for someone else), and will obey to the best of its ability.
Helping Hands are not intelligent, and it must be instructed to carry out immediate orders, not orders which incorporate time delays. The hand can levitate itself and up to 250 lb, and can move slowly in any direction at only 10' per round. Some of the useful things a Helping Hand might be used for are; lifting owner out of a pit, float to a high shelf and grab an item, open a door, and generally do many things a hand can do. It can also use a punching attack with a THAC0 of 17, and doing 1-3 points of damage. The hand itself is Armour Class 5 and takes 50 hit points to destroy. Damage is repairable.
The hand cannot operate more than 60 feet from its commander.
Alchemist tool called a Burette, dissection tools, gifts from Reorx.
An Intricately craved Hour and minute Glass, carved of Onyx.
Quantities of all manor of spell components, standard, and some exceptional exotic verities from iron pyrite, ox hooves, to baby fat, wasp cocoons, to Wynchwood
From the Arsenal chamber that held many kinds of daggers, and staves.
From the Library of Nuitari
Ninth Level Spell book of Nuitari
You found scrolls detailing to be the earliest observations of life on Krynn, to understanding the flow of Magic, where the lay lines are located. Books full of lore detailing experiments on the Bakali. Effects of spells on Elves and Ogres, and humans.
You stared away all of these, you liked the Charm Elf Spell.
Karnea escaped from the Arie of Nuitari, in Undersanction, she hid all of her possessions from when her second Tower fell and this time, the time that this file is about, What Kanrea brought back from Undersanction. These are stored at Merwellyn, at Dae Dyrnastaerynfalos
Syl- long black intelligent snake
The Helping Hand
by Rick Underwood
This item is of the same size and appearance of a black human hand, ready to be shaken, and made of highly polished ebony. If the owner shakes the hand, speaking aloud the command word, the hand is activated, and will function once per day, lasting up to six hours. The hand is then commanded by voice, the language usually being the native language of the creator (unless made for someone else), and will obey to the best of its ability.
Helping Hands are not intelligent, and it must be instructed to carry out immediate orders, not orders which incorporate time delays. The hand can levitate itself and up to 250 lb, and can move slowly in any direction at only 10' per round. Some of the useful things a Helping Hand might be used for are; lifting owner out of a pit, float to a high shelf and grab an item, open a door, and generally do many things a hand can do. It can also use a punching attack with a THAC0 of 17, and doing 1-3 points of damage. The hand itself is Armour Class 5 and takes 50 hit points to destroy. Damage is repairable.
The hand cannot operate more than 60 feet from its commander.
Alchemist tool called a Burette, dissection tools, gifts from Reorx.
An Intricately craved Hour and minute Glass, carved of Onyx.
Quantities of all manor of spell components, standard, and some exceptional exotic verities from iron pyrite, ox hooves, to baby fat, wasp cocoons, to Wynchwood
From the Arsenal chamber that held many kinds of daggers, and staves.
From the Library of Nuitari
Ninth Level Spell book of Nuitari
You found scrolls detailing to be the earliest observations of life on Krynn, to understanding the flow of Magic, where the lay lines are located. Books full of lore detailing experiments on the Bakali. Effects of spells on Elves and Ogres, and humans.
You stared away all of these, you liked the Charm Elf Spell.