Mission to Khur: The Burning Lands
By the DM
Roleplayed with Adam
The Head Mages of the Orders assigned Tower mages to travel to Khur with Karnea to provide a united front to the wishes of the Conclave.
Dalamar, who has been acting very strange to you, Karnea has not detected much in the way of the usual holy then thou attitude coming from the Dark Elf, though, he is still an excellent player of power games. He maneuvered you into this Mission, you are not even sure you want to face Sargonnas.
The Tower Mages are as follows,
Willim the Black- Thiewar Male Dwarf
16th Level Black Robe Savant
www.dlnexus.com/lexicon/16392.aspx Rasilyss- Human Female of the Plains of Dust
9th Level Red Robe Student of Mistress Jenna
Rasilyss is young at twenty-six years of life gift. Jenna found her in a small nameless village and detected the art locked behind Rasilyss’s eyes. She is wearing a light material Red Robe and knee high doe-skin boots. She is pretty with tan skin, hazel eyes and sandy blonde hair. She is armed with a wand.
Trillian- Human Male of Mageholm
10th Level White Robe Agent of Coryn
Trillion’s grandmother was an Elven Wizardess from Silvanesti who moved to Mageholm after the First Cataclysm. Trillion has been instrumental in helping Coryn organize the White Robe Information Network. He is very handsome and stands at 6’. He has green eyes and a clean shaven face and a warm smile. He is dressed in thin material white robe and sandals and is armed with a wand and two rings.
Karnea is also reunited with:
Veka Zhan-Half Elf of Khur
14th Level Black Robe Renegade Hunter
He is tall and imposing, he wears a short black silk robe and black pants with boots. He also wears a Turban that radiates with Magic along with carrying a Rod of power. He wears a perpetual scowl on his black bearded face.
A few years ago, you participated in the Spell showdown in the Desolation against the Chaos Sorcerers and Priests of Chaos. As you recall, this man Veka Zhan is a dangerous enforcer of the Conclave, and will accompany the Mission to Khur as he is from the region and familiar with the players of the theater of operations.
The Mission to Khur arrive in Khuri-Khan at sundown, they teleport near to the Palace and make their way to the guards gate and the mage’s make themselves known. Veka Zhan sits this meeting out as not to disrupt the negotiations. Instead he told to book rooms in the finest Inn. He departs and the Mission is brought into the Palace and meets with the Khan of all Khurs within a ½ hour.
Salah-Khan provides a cordial and illustrious setting for the meeting at Court. He listens to the Mages, he strikes the Mages as smart, scheming, but for the most part, a decent ruler. They engage in a dialogue on the possibility of establishing a Tower of High Sorcery in Khur, perhaps even in Khuri-Khan.
The meeting goes into the early evening until the Khan is tired with the subject at which time he invites the Wizard back within a fortnight to a state dinner and merriment. Karnea acts as the chief diplomat in the session says the wizards will attend then. The mission departs for the night and head to the Inn and meets for thirty minutes going over the notes taken by Rasilyss’s magical pen and parchment. Also Veka Zhan has been collecting information from among the common and merchant folk of Khuri-Khan.
The next day, the Tower wizards meet for breakfast and discuss their plans for the day.
Karnea speaks to Veka Zhan on who they should see next, after some thought, he suggests the Mayakhur Tribe.
Capital: Ak-Tubal
Totem: The Tiger
The Mayakhur tribe are those who followed the third son of Keja, who united the tribes of the Khur. They are well known for being manipulative, sneaky, and treacherous. Their alliance with the Khur is perhaps the only reason the tribe still exists.
Karnea wants to see how sneaky and treacherous the Mayakhur are.
The Tribe leader is forthright, knowledgeable on the happenings of nearly all the tribes. His alignment is Neutral, but in the end, someone that can be worked with.
The meeting goes on thru the day until all sides are at a end in the talks, then Karnea conferences with the three and suggests they travel to Hachakee lands.
Hachakee
Capital: Ak-Baral
Totem: The Desert Fox
The Hachakee tribe are those who followed the fourth son of Keja, who united the tribes of the Khur. They are battle hardened soldiers. One would be hard pressed to find a better light cavalry force on all of Ansalon. They have a strong hatred of the Khur tribe due to an ancient insult that has long been forgotten.
Most recently, the tribe had seen its Khan killed without an heir leading to a struggle between his distant relatives over who should control the city.
The two distant relatives are not worthy of attaining leadership of the Tribe, so the General of the Army of the Desert Fox leads until something can be agreed to by the Tribe.
It is believed among the top ranking officials of the Hachakee that the Torgonists Weya-Lu had everything to do with the demise of the Khan of the Hachakee.
With that information stored away and a dialogue with the General at an end, the Wizards agree that will return to Khuri-Khan and rest for a day and then go on with the fact-finding mission the day after tomorrow.
But Karnea has other intentions, it is clear nothing can go foreword until the Toganists in Delphon are seen to.
Karnea teleports to inside the city walls according to the map of Khur that Karnea received as a gift from Veka Zhan.
After walking into the Sandstone valley, Karnea thinks she is being followed. She draws up her hood and walks on thru the city. The Tower of the Eye vaults into the sky from within the city to 200’ feet in the air. It is in the Tower of the Eye where the Seers of Delphon congregate and serve the Khan of the Weya-Lu. The façade of the walls of the valley is that of High Ogre Ruins. This was once a city of the Irda, or rather the High Ogres that existed before the race degenerated into what it is now, what wonders has been gleaned here over the centuries.
Karnea suddenly realizes a hunger for the magical knowledge possessed by the High Ogres, something that cannot be sated now, but soon.
Karnea comes to an avenue and there standing in the middle of the road is a tall man that is not a man at all. His glowing orange eyes and his cold icy demeanor tells that the thing is a Death Knight, and this one in particular is none other then Lord Rage, the crazed Death Knight that once ruled Latveria. But no more, he is garbed in dark robes as if he is wearing the local fashion. His eyes blaze as he looks on you.
“Welcome to Delphon Lady Karnea, I am to escort you to the Palace if you will walk this way.” The Death Knight speaks in the dark voice that erupts from inside the empty armor core.
“The seers saw you coming Mistress, they truly are a wonder to behold. You should know by now that it is known what has transpired thus far on your journey to Khur. The Wizards want to build a Tower in the place that is known as the Burning Lands. Tempers flare between these barbarian tribes and at any time, there can be war. Even now, the Weya-Lu is readying their forces to defeat the Corrupt Khan of all Khurs, nothing is going to stop them, so I wonder what you are here to do?”