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Post by Dungeon Master on Dec 7, 2007 18:46:34 GMT -5
Karnea Dragonbane: Dark Witch of Nuitari After a millennium of subservience to the Queen of Darkness, she is now dead. But Power did not all fall to her mate, the other dark gods are all making power grabs for the throne, and now Sargonnas must take Power by force, all the better and now he will show all why he is the God of Dark Vengeance. But for now, and in the case of Karnea Dragonbane, the Rise begins in… Khur By the DM The Head Mages of the Orders assigned Tower mages to travel to Khur with Karnea to provide a united front to the wishes of the Conclave. Dalamar, who has been acting very strange to you, Karnea has not detected much in the way of the usual holy then thou attitude coming from the Dark Elf, though, he is still an excellent player of power games. He maneuvered you into this Mission, you are not even sure you want to face Sargonnas. The Tower Mages are as follows, Willim the Black- Thiewar Male Dwarf 16th Level Black Robe Savant www.dlnexus.com/lexicon/16392.aspx Rasilyss- Human Female of the Plains of Dust 9th Level Red Robe Student of Mistress Jenna Rasilyss is young at twenty-six years of life gift. Jenna found her in a small nameless village and detected the art locked behind Rasilyss’s eyes. She is wearing a light material Red Robe and knee high doe-skin boots. She is pretty with tan skin, hazel eyes and sandy blonde hair. She is armed with a wand. Trillian- Human Male of Mageholm 10th Level White Robe Agent of Coryn Trillion’s grandmother was an Elven Wizardess from Silvanesti who moved to Mageholm after the First Cataclysm. Trillion has been instrumental in helping Coryn organize the White Robe Information Network. He is very handsome and stands at 6’. He has green eyes and a clean shaven face and a warm smile. He is dressed in thin material white robe and sandals and is armed with a wand and two rings. Karnea is also reunited with: Veka Zhan-Half Elf of Khur 14th Level Black Robe Renegade Hunter He is tall and imposing, he wears a short black silk robe and black pants with boots. He also wears a Turban that radiates with Magic along with carrying a Rod of power. He wears a perpetual scowl on his black bearded face. A few years ago, you participated in the Spell showdown in the Desolation against the Chaos Sorcerers and Priests of Chaos. As you recall, this man Veka Zhan is a dangerous enforcer of the Conclave, and will accompany the Mission to Khur as he is from the region and familiar with the players of the theater of operations. The Mission to Khur arrive in Khuri-Khan at sundown, they teleport near to the Palace and make their way to the guards gate and the mage’s make themselves known. Veka Zhan sits this meeting out as not to disrupt the negotiations. Instead he told to book rooms in the finest Inn. He departs and the Mission is brought into the Palace and meets with the Khan of all Khurs within a ½ hour. Salah-Khan provides a cordial and illustrious setting for the meeting at Court. He listens to the Mages, he strikes the Mages as smart, scheming, but for the most part, a decent ruler. They engage in a dialogue on the possibility of establishing a Tower of High Sorcery in Khur, perhaps even in Khuri-Khan. The meeting goes into the early evening until the Khan is tired with the subject at which time he invites the Wizard back within a fortnight to a state dinner and merriment. Karnea acts as the chief diplomat in the session says the wizards will attend then. The mission departs for the night and head to the Inn and meets for thirty minutes going over the notes taken by Rasilyss’s magical pen and parchment. Also Veka Zhan has been collecting information from among the common and merchant folk of Khuri-Khan. The next day, the Tower wizards meet for breakfast and discuss their plans for the day. Karnea speaks to Veka Zhan on who they should see next, after some thought, he suggests the Mayakhur Tribe. Capital: Ak-Tubal Totem: The Tiger The Mayakhur tribe are those who followed the third son of Keja, who united the tribes of the Khur. They are well known for being manipulative, sneaky, and treacherous. Their alliance with the Khur is perhaps the only reason the tribe still exists. Karnea wants to see how sneaky and treacherous the Mayakhur are. The Tribe leader is forthright, knowledgeable on the happenings of nearly all the tribes. His alignment is Neutral, but in the end, someone that can be worked with. The meeting goes on thru the day until all sides are at a end in the talks, then Karnea conferences with the three and suggests they travel to Hachakee lands. Hachakee Capital: Ak-Baral Totem: The Desert Fox The Hachakee tribe are those who followed the fourth son of Keja, who united the tribes of the Khur. They are battle hardened soldiers. One would be hard pressed to find a better light cavalry force on all of Ansalon. They have a strong hatred of the Khur tribe due to an ancient insult that has long been forgotten. Most recently, the tribe had seen its Khan killed without an heir leading to a struggle between his distant relatives over who should control the city. The two distant relatives are not worthy of attaining leadership of the Tribe, so the General of the Army of the Desert Fox leads until something can be agreed to by the Tribe. It is believed among the top ranking officials of the Hachakee that the Torgonists Weya-Lu had everything to do with the demise of the Khan of the Hachakee. With that information stored away and a dialogue with the General at an end, the Wizards agree that will return to Khuri-Khan and rest for a day and then go on with the fact-finding mission the day after tomorrow. But Karnea has other intentions, it is clear nothing can go foreword until the Toganists in Delphon are seen to. Karnea teleports to inside the city walls according to the map of Khur that Karnea received as a gift from Veka Zhan. After walking into the Sandstone valley, Karnea thinks she is being followed. She draws up her hood and walks on thru the city. The Tower of the Eye vaults into the sky from within the city to 200’ feet in the air. It is in the Tower of the Eye where the Seers of Delphon congregate and serve the Khan of the Weya-Lu. The façade of the walls of the valley is that of High Ogre Ruins. This was once a city of the Irda, or rather the High Ogres that existed before the race degenerated into what it is now, what wonders has been gleaned here over the centuries. Karnea suddenly realizes a hunger for the magical knowledge possessed by the High Ogres, something that cannot be sated now, but soon. Karnea comes to an avenue and there standing in the middle of the road is a tall man that is not a man at all. His glowing orange eyes and his cold icy demeanor tells that the thing is a Death Knight, and this one in particular is none other then Lord Rage, the crazed Death Knight that once ruled Latveria. But no more, he is garbed in dark robes as if he is wearing the local fashion. His eyes blaze as he looks on you. “Welcome to Delphon Lady Karnea, I am to escort you to the Palace if you will walk this way.” The Death Knight speaks in the dark voice that erupts from inside the empty armor core. “The seers saw you coming Mistress, they truly are a wonder to behold. You should know by now that it is known what has transpired thus far on your journey to Khur. The Wizards want to build a Tower in the place that is known as the Burning Lands. Tempers flare between these barbarian tribes and at any time, there can be war. Even now, the Weya-Lu is readying their forces to defeat the Corrupt Khan of all Khurs, nothing is going to stop them, so I wonder what you are here to do?”
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Post by Dungeon Master on Dec 8, 2007 1:22:49 GMT -5
Interlude: Dance with the Devil by the Pale Moonlight By the DM Demon’s name is Azure Why the missing memories? What is Nuitari doing at this very moment?
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Post by Dungeon Master on Dec 8, 2007 1:24:02 GMT -5
Tribe of the Hawk By the DM
Time ruturns to normal and you find yourself standing outside his aura of cold death, you know this once man, and the maddened fool he became. There is a change here in his voice, you recognize it to be the voice you heard at your earliest meeting with the Death Knight known now as Rage. A plotting, calculating being of many years of experience, he seems now to have a grip on his passions. He has told you things of what you have done this day, to come to Khur to try to lay the ground work on trying to establish a Tower of High Sorcery in the Burning Lands. Your Reasons are your own, unknown to everyone save the Heads of the Orders.
Now you are walking with a Death Knight who you know to serve Sargonnas, and he is leading you to a great carving into the side of the Valley. It was carved by a Mighty Ogre Empire in the Age of Dreams, and here is what remains; vaulted ceilings, set upon grandiose pillars of immense size and scale.
The Palace now serves the Khan of the Weya-Lu, who is introduced by his chamberlain as Yegu of the Hawk.
‘Thank you Lord Rage for greeting our guest, welcome Karnea Dragonbane, we are pleased you could join us.”
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Post by Dungeon Master on Dec 9, 2007 20:19:29 GMT -5
Evaluations By the DM and Adam
Karnea walks away from Khur believing it is much too hot an area for a long term goal of a tower of high sorcery.
Her thoughts awhirl with images and memories and she puts them into order starting with what she has learned over the last few days.
Sargonnas is trying get the other dark gods into line.
He considers Chemosh the biggest threat, along with his little gang of Morgion and Hiddukel.
Apparently Nuitari is trying to get into the game for himself and has teamed up with his once reviled Sister Zeboim. It would appear Nuitari is moving in on Sargonnas’s Minotaur Shock Troops.
And he is using you’re and his daughter Aravis, to do it.
An Afterthought is the Devil you met. Is he someone doing the bidding of others, or independent, stirring things up for the mix, each one not a comforting thought?
Back to Aravis, You want more information.
You say goodbye to the Wizard’s group, having given you testimony into a message stone, you depart from Khuri-Khan and teleport to the boarder of Silvanesti, and stop and take a look.
The original elven kingdom in Ansalon, from where the Qualinesti elves came. Holding capital at Silvanost, this kingdom is famous for its marble buildings, garden-like forests and the towers of Eru at the mouths of the Thon-Thalas. At one time a nightmare-land during the rule of the Speaker of the Stars Lorac, due to the corruption of the forest by the Dragon Orb it is now abandoned, as the elves were driven away by an ogre/minotaur alliance at the end of the War of Souls.
You teleport further into the wood that has always been denied to you, After a couple of jumps, you come to the Thon-Thalas River as it it forks around the island of Silvanost.
You teleport further into the city.
Silvanost, Once the capital city of Silvanesti and possibly the oldest city of the elves. The city was built on an isle in the Thon-Thalas (Lord's River), and was guarded by high walls and magical gates of silver and steel extremely light, but very strong. At one time the only access to the gates of Silvanost was by ferry. Later a highway, probably white-paved lead to the gates. The exact time when the highway was built is unknown, but as the elves returned to Silvanesti from their safety lands of Silvamori in Ergoth when the nightmare of Lorac was ended, the need for a highway probably developed as the elven nation began to prosper again.
The walls of the city could hold at least a thousand elven archers who guarded the gates vigilantly. The highway continued through the gates and into the city as a main thoroughfare. The homes of the city were beautiful buildings that had gardens and fountains that were expertly maintained by both skill and magic. Dominating the city was the Tower of the Stars, whose marble walls were inlaid with diamonds and rubies to reflect the light of the white and red moons, as well as paintings and murals. The tower was built at the city's heart, surrounded by other buildings and private gardens with reflecting pools, fountains, and ponds. The tower's windows were made of crystal and stained glass, once overlooking Silvanost and affording wonderful views of all Silvanesti.
During the War of Souls, Mina captured the elven nation, and then left leaving behind a small amount of Knights of Neraka. Shortly after leaving, the minotaurs launched their invasion of mainland Ansalon. They quickly overthrew the knights there, and took over the capital of Silvanost. In just six months, the capital changed in many drastic ways that it had never seen in thousands of years. Entire districts were razed to the ground, the towers for the elven Houses were given to powerful minotaur clans, and the Palace of Quinari is now the Governor's Palace. From this fortified city, the minotaurs moved out to take over the rest of Silvanesti, and all roads lead back to this city.
Buildings in Sargasanti Barracks Clan Towers Field of Dishonor Field of Honor Governor's Palace Market Grounds Parade Grounds Quarries Temple of Sargas
You weave word of Magic and become Invisible to the unaided eye and walk amongst the towering Bullmen.
It seems a tournament will happen at noon between the chosen best Sorcerers of Clan Teskos and the Emissary of Nuitari.
It is ten till noon now, and there is little wonder as to who the Emissary is. The crowd is lining up around the Field of Honor, Quite a audience and murmer from the troop.
There Aravis is…along with Talron and someone else…a female dark elf…interesting… her eye belie something hidden.
Her adversaries look formidable, Grey robe Minotaurs…
Now all you can do is wait.
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Post by Dungeon Master on Dec 9, 2007 20:21:49 GMT -5
The Battle of Magick By the DM and Adam
Clan Teskos chief steps forward and joins in the Fight
Aftermath
Aravis is the Winner and Clan Teskos bow to the Power of Nuitari. She steps to Lord Haltak and bows to his lordship.
He invites her to a victory supper in his Lodge.
Aravis step away from everyone for a moment, even when her companions start to walk with her, she waves them off.
Aravis stands amongst the aspen trees and take in the breath of life.
It is strange, you have never exactly noticed it before, but you understand languages. You can naturally comprehend them, it is only here with the Minotaurs you have picked up on this fact, but you find it fascinating nonetheless. You sense something, Aravis looks up and sees a black robe wizardess, with a look of knowing in her eyes.
Mom?
The Battle of Magick By the DM and Adam
Clan Teskos chief steps forward and joins in the Fight
Aftermath
Aravis is the Winner and Clan Teskos bow to the Power of Nuitari. She steps to Lord Haltak and bows to his lordship.
He invites her to a victory supper in his Lodge.
Aravis step away from everyone for a moment, even when her companions start to walk with her, she waves them off.
Aravis stands amongst the aspen trees and take in the breath of life.
It is strange, you have never exactly noticed it before, but you understand languages. You can naturally comprehend them, it is only here with the Minotaurs you have picked up on this fact, but you find it fascinating nonetheless. You sense something, Aravis looks up and sees a black robe wizardess, with a look of knowing in her eyes.
Mom?
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Post by Dungeon Master on Dec 30, 2007 22:26:32 GMT -5
The Next Move By the DM and Adam
Talk with Aravis
That Night She teleports back to Khur and rejoins her Mission for the night.
-She talks to them for a while and more information comes out about the Khur Area.
-Karnea talks to Baran Rangazi on Khur, and the four promising students from his class in Joltan. It is a tough sell, but one that Baran can see makes Nuitari pleased with him. The Headmaster agrees. He writes four Scrolls, each for a student from the school, Karnea’s Chosen.
This Night, She teleports to Joltan and delivers the scrolls to her new chosen apprentices.
Returning to Delphon, Karnea sneaks into the Tower of the Seers, She casted the Spell, Mind Wipe While still in Silvanesti. Finding the youngest, she takes her and teleports away.
Karnea places the Rhiona, the Seer in Palaines’s care for a couple of days in New Ports at the Roaring Griffon.
Karnea returns to the Tower of Wayreth and sleeps and stays alone for a couple of days, teleporting straight to the Mess Hall for food and straight back her room.
She meets with Head Mistress of the Conclave, Jenna and Dalamar. Coryn is absent on a personal mission.
Karnea gives her abridged report, leaving out things like the Seer, Lord Rage and Sargonnas, but for the most part, she gives the truth, that it is a chaotic mess and it will be sometime before we are going to be able to make inroads there, but that we still need to try to implant spies and try to work towards a relationship in the future.
Dalamar says “Baran Rengazi is being put in charge of inserting spies into Khur and will do the fallow up report, as well as run his School up in Joltan.”
Jenna relates the next mission will be “To the Desolation in two Months, are you interested?”
Karnea says she will think about it and tell Jenna she will give her answer in two weeks. Karnea has a young and healthy body, but this trip to Khur and all the related travel has just sapped all of Karnea’s energy.
She rests for a few days, researching some notes, and looking in the map room and the library.
A letter arrives under the door and Karnea finds it a day later, it reads:
Dear Karnea,
I wonder of you will join this evening for dinner as I greatly wish for your intelligent and delightful company.
Dalamar Argent
You meet him later that evening.
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Post by Dungeon Master on Dec 30, 2007 22:27:17 GMT -5
Dark Alliance By the DM and Adam
“I ask that you forgive me for my past crimes towards you, it was a difficult rise to Power and you are by far my only competition. I do not know if you are having the same lack of connection with our dark lord, then I wish to pledge an alliance with you, that we need to stay together in faith to our dark lord and bring him glory so that he might notice is faithful servants again?”
Dalamar explains about Ulgaard, and proposes that Karnea come to live there also, having several levels and wings to her, locked from my ability to enter, “I will both honor and respect you and your secrets and things.”
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Post by Dungeon Master on Dec 30, 2007 22:28:05 GMT -5
Ulgaard: The Dark One’s Hall By the DM and Adam
Fistandantilus had many different dwellings over the course of his unnaturally long life. The fortress of Zhaman, the Imperial Palace of Daltigoth, and the Great Temple of Istar were but three. The full list would be impossible to compile, for the Dark One often worked in secret, and many times left nothing behind but ashes when he departed. Many of his residences were hidden, all but impossible to find by those he did not bring there himself — and always deadly to the uninvited. Ulgaard was one such hidden lair. Located deep beneath a peak in the Garnet Mountains that shares its name, Ulgaard was completely invisible and inaccessible to those who dwelt above. Like the Hall of Mages at Wayreth, it can be entered only by teleporting. From time to time, strange tremors would shake the villages at Mount Ulgaard’s foot, but people dismissed these as rumblings of the earth. Throughout the Second and Third Ages, no one ever suspected that they were caused by the spells of the most powerful dark wizard to walk the face of Krynn.
Karnea and Dalamar arrive late in the morning. The cold air is crisp with power nearby. They stand at the base of Ulgaard’s foot, and from there he takes her hand and brings her inside.
Within, Ulgaard was a maze of tunnels, magically hewn out of the living rock, and you notice that it resembles that of the rooms and passages of the Tower of Palanthas.
Some of the larger chambers even had windows, which could look out onto lands far away, at the Dark One’s will. Dalamar explains “that because of such touches, many of the unfortunates he brought there remained unaware that they were buried alive, unable to leave without his permission — until they discovered that they could not find the door.”
The uppermost levels of Ulgaard were sumptuously appointed, used to quarter Fistandantilus’s guests. In later years, when he worked only with his hand-picked apprentices, these levels fell into disuse. When he was more open in his dealings with the world, he entertained fellow archmages, high priests, and even several of Ergoth’s emperors in these halls.
After a whirlwind tour, she finds them at the heart of Ulgaard, deep in its lower levels. Dalamar continued with his history lesson, “within these, the Dark One conducted his darkest experiments, developing spells that — mercifully — only he (and Raistlin Majere) could ever understand and cast. The lower levels were laid out as a spiderweb of catacombs, each branch isolated from the others, spreading out for more than half a mile in every direction.”
In one branch was the Pit of Summoning, a natural cavern with a pool so deep that the glow of molten rock could be seen far below. Here he summoned creatures from the Abyss to study and command. In another were dungeons where his enemies lived in torment, subjects to unperfected curses and spells. In a third were the rooms where he kept his failed attempts to create life from lifelessness — hideous creatures called the Accursed, much like the Live Ones later created by Raistlin in the Palanthian Tower. In yet another were the rooms where his pupils dwelt, learned – and, ultimately, gave their lives to extend his own.
In the midst of this web was a great laboratory, filled with shelves of dark lore, racks of spell components, and vats of noxious, smoking fluids. Standing in the room’s center was a huge table of dark stone, stained rusty with the blood of thousands of sacrifices and vivisections. Stone statues of dragon-men stood watch at the room’s four corners, ready to come to life and attack any intruders.
Every inch of Ulgaard was protected with warding glyphs, each of them capable of instantly stopping the heart of anyone who came near. In addition, every door was ensorcelled to lock at a word from the Dark One, and even an ogre could not break them down. Few places on Krynn have been so well-protected.
Ulgaard was built early in Fistandantilus’s career. He developed more than half of his spells in its depths, created the bloodstone pendant he used to sap his apprentices’ lives, and devised his scheme to achieve godhood by entering the Abyss. Andras Rannoch planned his revenge against the Knights of the Divine Hammer here.
After the Lost Battles, when he became a fixture of the Kingpriest’s court, Fistandantilus rarely visited Ulgaard, letting it sit silent and empty for years at a time. After his death, Ulgaard lay completely forgotten for more than two centuries. It might have remained lost forever, but for Raistlin Majere, who learned its location and visited there from time to time during his years as Master of Past and Present.
Dalamar later inherited the secret, and has been using it as one of his many residences across Ansalon.
Dalamar and Karnea parts ways, vowing to meet on the eve of the full moon, there was need to ask which moon, for the Moon of Darkness matches their souls.
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Post by Dungeon Master on Dec 30, 2007 22:29:00 GMT -5
Consolidation of Power By the DM and Adam
Karnea is left to her own devices now. Dalamar has become arresting and intoxicating and how this can be? You don’t rightly know.
He once was this charming, until you saw his flaws, but were you unfair at that time? No, he was an arrogant fool then, and times have changed.
Still, you will be cautious and on your guard as ever vigilant as can be.
It is high time to consolidate every aspect and make sure you have all the pieces on the board before you strike events into motion.
First things first.
Karnea says the incantation to unlock her Pocket Realm and for the first time it is accessible to her for the first time in a quarter century. When Karnea came back to Krynn two years before the War of Souls, she was trapped here on Krynn every since. Now with the Dark Queen slain, what then could be holding back her right to her Demi-Plane.
The Gods, that’s who.
The Dome of Creation and the Gate of Souls was reestablished and the River of Time is connected again to the past, preset and future. They also erected a shield around Krynn after they locked down the Crystal Sphere and reinforced everything to keep Krynn pure and free of taint.
That is neither here nor there. You know Zeva had clerics talk together with their patrons of the Neutral Gods granted Zeva’s Wolverines the right to Spelljamm, but to keep it limited from all the populations of Krynn.
But you being locked away from your Demi-plane, is just plain wrong, and so on the second day inside Ulgaard, the connection is reestablished.
Karnea stuck out to walk the great and vast wing she has chosen to be her Home on Krynn.
She establishes a grandmaster bedroom and a food preparation room, and still yet claiming a great masterworks laboratory. Another chamber is rune chamber.
You pick up a stick and trace a rune into the sand absentmindedly and look down to see the sigil is glowing and open a portal on the far wall.
It is a portal to your demi-plane.
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Post by Dungeon Master on Dec 30, 2007 22:29:37 GMT -5
Karnea’s Tower Created by James Michael Scamihorn and Adam Ensinger Karnea created by Adam Ensinger
The realm that grew from Karnea’s Demi-plane seed has grown up into a immense verdant green forests ringed with mountains rich in deposits of precious stones and metal ore. When the Demi-plane was finished, Karnea had asked for the favor of then Archdruid Talidaar Arbagon to come to her plane and rise up crops of herbs for spell components and daily life.
Streams funnel off the mountains and wind lazily thru the forests. But if was to fallow the safe trails and paths thru the sylvan woods to the border, they would find on this border a striking departure, for it is a dark place, a forest of darkness with a trail that leads into the unknown.
This path leads into the Darklands, a place from Karnea’s memory of where her life began. The Dark Forest turns to dark mountains and here atop one of the mightiest mountains is Karnea’s Tower. A place tat has never been attack or scarred or damaged. No invasion of Knights or Dragon Overlords, it is largely untouched and unspoiled.
Only the dead that Karnea has brought here to serve as unneeded guards, but she was not going to take any chances.
The Undead are only bidden to exist in the Dark Forest, Karnea hasn’t decided what to do with the outside forests as of yet.
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Post by Dungeon Master on Dec 30, 2007 22:30:13 GMT -5
Karnea’s Army
Skeletons Ghosts Wights Shadows Shades Ghouls Banshees Undead Grells And an Undead Beyonder that you enslaved long ago on your ascent to power and greatness.
The Tower is made of Dragon bones and thus she is able to focus the vast energy from the bones of the dead wyrms.
In the Tower, Karnea’s vast collection of Spellbooks and Magical Items, such as her Glasses of True Seeing and almost forgotten spells that she penned herself.
The Spells Worldwalk, and Etherealness (a spell allowing the user to shift phase into the Border Ethereal Plane surrounding each Prime Material World),
Over the next couple of nights, Karnea brings her things that she has amassed since she has not been able to access her Demi-plane.
She must travel to Merwellyn to retrieve most of it, but there is still some from your Temporary Spell Tower in the Forest of Lemish. That tower has all of your processions from your Tower on Schallsea.
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Post by Dungeon Master on Dec 30, 2007 22:31:04 GMT -5
Favorite Things By the DM and Adam 12/30/07
When she visits Merwellyn, Talidaar is not around, but his mewing Druid son is about, along with his Kagonesti wife and their little infant.
Nebris leads Karnea to the Dae Dyrnastaerynfalos vaults
-Syl, her adopted pet, she has not bonded with it yet as she is still wondering if she wants too. She might give it back to Nuitari, but she has grown fond of it as something to take her mind of things for a minute.
-You had almost forgotten about Hand, it shows it is happy too by doing a little dance with its fingers.
Nuitari’s personal affects-
-Alchemist tool called a Burette, dissection tools, gifts from Reorx to Nuitari.
-An Intricately craved Hour and minute Glass carved of Onyx, by Reorx, for Nuitari.
-Collected quantities of all manor of spell components, standard, and some exceptional exotic verities from iron pyrite, ox hooves, to baby fat, wasp cocoons, to Wychwood
-From the Arsenal chamber that held many kinds of daggers, and staves. Karnea still has not been able to account for what all the weapons do.
From the Library of Nuitari
-9th Level Spell book of Nuitari
-Scroll of Ley lines Scrolls detailing to be the earliest observations of life on Krynn, to understanding the flow of Magic, where the lay lines are located.
-Anatomy and ecology books full of lore detailing experiments on the Bakali. Effects of spells on Elves and Ogres, and humans.
-You are once again reunited with your prized Charm Elf Spell scroll that you still have to copy into your spellbook.
-There is Ring of ESP tat Coryn gave you in Palanthas, upon activating the ring will contact Coryn by making the ring glow orange and hum and vice versa if she is trying to get a hold of you.
-Also, there is the Token you took from the Devil; it was to draw him from the Abyss to your side…at least you hope.
Of the things you have acquired long ago but are now taking an inventory:
The Cloak of the Bat, from way back in the day, in your first adventures in fact Mirror of Communication, also something you picked up in tat hole called Undersanction, was it worth it? You still wonder how things could have turned out if you where standing in the light, facing Mina and the One God. Oh well, life moves on. Mirror of Opposition
Two Wands of Wonder Wand of Magic Missles
Your own library, Books on Abjuration Alteration Summoning
(In Ulgaard, you come to find books on Summoning Creatures of high Levels, this book is only meant to stay here and cannot not leave Ulgaard. The Creatures summoned can be held in the Pit of Summoning.)
You find your book on Spelljamming in with your things from Schallsea. At your Tower in your Demi-Realm is Snaketooth +4 Dagger, can inject poison/venom. Also found this in your first years of adventuring.
Mikey, you forgot about Mikey. Mikey the Bag of Devouring. It was Codoza’s before he combusted. You forgot it came into your possession all that time ago.
Once things are moved where Karnea wants them, She can place her chess pieces on the Khas board, and see how things play out.
Here are some questions from the DM.
1. Where does Karnea keep Rhiona, the Seer of Delphon? 2. Can you collect what Magical Items and Scrolls Karnea has. This does not have to be done now, but say a goal in the year.
DM Note: And now it should be noticed with Karnea’s Move of her things, the Tower in Lemish is going to fade into nothingness; it was a temporary housing situation, a gift from Nuitari
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