Post by Dungeon Master on Oct 27, 2007 13:52:41 GMT -5
Guide to the Known Crystal Spheres A-L
Athasspace
This is sphere is mentioned as not being on any of the known spacelanes, but never actually denied. I include as part of the canon, because everybody likes a mystery. I view it as sort of an Alantis in my universe.
Home to the Dark Sun setting.
CGR1 pg.13
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C'T'lk'atatspace
This sphere is dominated by jade green insects. No other feaures are given in the book.
TCMC6 pg.7
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Darkspace
Darkspace is a sunless, shadowy void that has long been dead. Physically, the system has no planets. It is dominated by the huge husk of its dark sun. Debris of an unknown and strange nature floats in various orbits around the dead sun, some pieces the size of moons and small planets. Unlike normal wildspace, which maintains a constant temperature, Darkspace is always cold with strong, biting winds. This is also the home of the vampire T'Lann.
SJA3 pg. 39
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Darnannonspace
Reputed to be a major port sphere for the Elven Imperial Navy.
Dungeon #36 pg. 41
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the Dead Shell
The system within the shell is a standard system, but with a few differences. The system's primary is a black hole several miles across, but with a mass of a sun several times bigger than Realmspace's sun. Because the primary gives no light or heat, the sphere is dark and cold. The only illumination comes from a few stars, tiny lights sparsely scattered across the inside surface of the shell, and from a ring of gas that glows with a sullen, reddish light.
Orbiting around the black hole are two planets and something else. Both are Size G Earth-type worlds, circled by rings of ice. They are voidworlds, devoid of air, water, and life. They are so old, that over the millions of millennia, mountains have collapsed under their own weight. Their surfaces are flat and featureless, and killingly cold. Both revolve clockwise around the primary.
The third body is an irregular nickel-iron asteroid revolving counterclockwise around the primary. It is so small and distant from the primary that it's almost impossible to find. This is the Juna Outpost, more detail on the outpost can be found in SJA2.
SJA2 pg.46
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Dizantarspace
The location and nature of the Dizantar's home sphere is a mystery.
SJMC7
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Faeriespace
This sphere is rather unsual in that it has no central sun that planets revolve around. Instead the sphere is dominated by an unimaginably huge tree. The tree is so large that it is impossible to view it in its entirety. The roots of the tree disappear at the bottom of the crystal sphere. The branches and leaves of the tree are so tremendous that they have their own gravity and hold a virtually inexhaustible air supply. Hanging from certain branches around the tree are its strange fruit: giant, burning suns. In combination they light the entire sphere with brilliant illumination.
Supported on the branches of the tree are eight planets; exactly half the number of suns on the tree. The leaves of the tree are constantly shifting and changing positions. In this manner, they selectively block the light of the many suns during certain times, effectively creating night and day on the various planets. On the trifurcation of the mammoth tree is a vast, beautiful city. This is Armon, capital of Faeriespace and home of Aelivere.
Faeriespace has a unique society in that the entire solar system is one large community. Despite the wide variety of races and cultures that exist here, all is peaceful and unified. The common tongue of man has no word for this unusual peace, but in the faerie tongue it is called shrakma. The word actually has two totally contradictory meanings. In one sense, it refers to the unifying force in Faeriespace that ties its people together as one. But it also can refer to the carefree, chaotic spirit of the inhabitants that make up this mystical, faerie sphere. While humans and other races may find these concepts dichotomies, to Faeriespace inhabitants, they are one in the same. Not unlike the oriental concept of Yin and Yang, both elements of shrakma exist to complement each other as a whole. It is through the philosophy-force of shrakma that all things in Faeriespace live in unison.
SJA3 pg. 18-27
Places of note
Armon
In addition to serving as the sphere's capital city, Armon is also a place of wonder and curiosity. In few other places can one find humans, elves, brownies, nymphs, orcs, and other strange and magical creatures living together in one civilizaton.
Armon has a population of about 30,000 creatures. It has no goverment in the traditional sense, as has no real need for one. Creatures that are accustomed by nature to peacefully co-existence constitute the population of Armon. Even those creatures that are normally violent (humans, orcs, ect.) seem to fall naturally into the scheme of things.
Aelivere is called the One-King of Faeriespace. He is the absolute authority in all matters in the solar system. His will extends to and controls all things from the basic nature cycle to decisions of state.
Upgood
Collectively these four planets located on the tree's lower limbs are known as Upgood. These worlds generally contain the light or good races/creatures normally associated with Faerie realms.
The planets are Genla, Freemor, Agron, and Tiqua. The planets have a wide and varied range of terrain features.
Vastdarken
Collectively these four planets located on the tree's lower limbs are known as Vastdarken. These worlds generally contain the darker or evil races/creatures normally associated with Faerie realms.
The planets are Morath, Krag, Beastra, and Mish. The planets have a wide and varied range of terrain features. One particular atmospheric effect of Vastdarken is that the sky always appears overcast and stormy.
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Glowrings Sphere
No details for this sphere are given beyond the name.
TCMC3 pg. 33
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Golotspace*
The Golotians are humans with a culture not unlike that of Greyspace a few thousand years ago. The people are mystical and superstitious. Dragons and similar magical beasts rule the skies.
SJA4 pg. 52
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Gorthspace*
The planet Gorth is the only habitable planet in teh sphere and is covered with lush and ancient forests. This is a favorite hunting gound and shore leave location for Vodoni enforcers, and the system's central location within the Vodoni Empire makes it ideal for just that.
There is no known sentient life on Gorth, just animals.
SJA4 pg. 52
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Greatspace
Greatspace consists of seven planets that revolve around a central yellow sun, known as Lanth. Greatspace as a whole is a very intellectually aware culture and, in general most people are aware that they live upon a single planet in a much larger solar system.
The people of Greatspace are an intellectual lot. They are prone to believe in the ways of science before magic. Legends and mystical tales of times past hold little importantance for the Citizens. But suprisingly, the people of Greatspace hold a strong reverence for the gods, whom they do not consider to be legendary.
Citizens hold the gods and goddesses of the Greek pantheon to be important. These intellectual, aesthetically inclined beings are so much like their mortal followers that one wonders if the Citizens did not somehow create these gods for their own purposes. It is believed that Zeus himself created Greatspace when he grew tired of the petty actions of his mortal followers in some other sphere. Because of their extreme reverence for Zeus, only citizens of noble birth are permitted to become clerics of Zeus. They are considered to be the most special of all mortals and are afforded great privileges in their lives.
As a whole, the Citizens are aligned away from evil. In fact, very few people living in Greatspace are evil. Those who are evil are shunned and hated. As a result, the gods and goddesses of the Greek pantheon who are evil are not openly worshipped. SJA3
Places of note
Karrington
This is closest to the sun and is uninhabited due to the extreme temperatures found on its surface. At the perigee of its orbit, the surface of Karrington soars to as high as 600 degrees. It is a lifeless, waterless, featureless void with a thin, barely present atmosphere.
Skora
The surface of Skora is dominated by violent, destructive storms in a poisonous methane atmosphere. There is on civilization on this planet. There is however, rumors of a wizard known as Klemen who has magically prepared a place on Skora as his home.
Thesalys
Thesalys is a beautiful planet. It has a wide varitey of climate and geography. There are many unique cultures living on Thesalys; so many, in fact, that seperate volumes could easily be dedicated to the array of life styles found on Greatspace's "capital".
Although Greatspace is a single goverment, it is less structured than many typical goverments simply due to the vast distances between planets and the differences of the many cultures found there. In general, the planet is divided into five seperate major goverments, each peacefully vying for political supremacy on Thesalys. To date, House Shambrath is the most dominant and has been so for several centuries. House Shambrath's rule is not resented and is considered benefical.
Lagor's World
Named for the ancient sage and astronomer Lagor, who discovered the planet some 850 years ago. Lagor's World is a densely populated, very civilized world. Some 50 different human cultures live on the planet, with small mixtures of demi-humans, mostly gnome and halfling.
The climate and geography on Lagor's World is similar to Thesalys, if not just slightly cooler.
Longpoint
This is another planet discovered by Lagor some nine centuries ago. Longpoint is not inhabited. The giant planet is ravaged by violent sesmic and volcanic activity, eliminating the possibility of civilization.
Hecht
This place is the most stunningly beautiful of all the planets of Greatspace. Hecht is a mountainous, wild planet with the sparsest population of any of the Greatspace worlds. The inhabitants of Hecht tend to live in small communities that are isolated from other people. They have a tremendous respect for the land they live on and treat it accordingly. Rangers and Druids are held in high regard by Hechtians.
The people themselves are a wonder. Humans and elves are the only sentient races found on Hecht. Both males and females on Hecht are blessed with striking physical beauty, and an ugly child has never been born there.
Boran
The most distant planet from Greatspace's sun is a barren, almost lifeless void. Artic storms of epic proportions tear across Boran's frozen surface ravaging everything in their paths.
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Greyspace
Home to the Greyhawk setting.
SJR6
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Heartspace
The details of this sphere concern itself mainly with the planet of Crescent and briefly mentions Starfall as the next planet out from Crescent, known for a strange little tavern called The Philosophers' Rest, frequented by sages, metaphysicians, philosophers, and a healthy number of would-be intellectuals. And Loom, a mammoth ovoid world, as the most distant planet from the Heartspace system.
TCMC5 pg. 16-106
Places of note
Crescent
Crescent is actually a cresent-shaped world. The two pointed ends of the planet seem fixed in space, as though attached to a single axis. and the world rotates around that axis, as though it were a spherical world.
The planet's entire population was concentrated on the inner surface of the arc. The outer surface of Crescent is a rugged, inhospitable place. The land surface was all mountains and craters, split with great cracks and fractures leagues wide. There aren't many clouds, but the few that are move incredibly fast across the surface, hinting at ship-killing winds.
The inner surface is downright inviting. A land of blurred greens and browns, reminding one of the terrain around Evermeet or Rauthaven on Toril in Realmspace. There are mountain ranges big enough to be seen from space, but they're old and weathered with smooth, rounded peaks and rolling shapes.
Visitors on Crescent must make landfall at the city of Compact, landing anywhere else is strictly forbidden, and any attempts to land elsewhere will be viewed as an attempt to smuggle.
Compact is Crescent's major city and is home to the Great Archive a massive libary, that is allegedly the greatest repository of knowledge in the universe. Within Compact the first thing you notice is that everything is noticably drab from the buildings, streets, and even clothing are in shades of gray, with no other color. Even the peoples skin tone has a gray tinge.
The people are a somber lot rarely looking up from the ground at their feet. They speak to each other in hushed tones, even the children have this manner, looking and acting like minature adults.
The people here follow the True Path, the religion of Crescent, the worship of the god Marrak, Master of All Knowledge. The faith itself is based around a reverence for knowledge and learning. The Church of the True Path, is the organized, bureaucratic religion that's grown up around the Marrakite faith has made some changes. According to the Church, knowledge is to be revered, and just about everything else repressed. Which has led to the Way of the Plain, which is to blame for the somber attitudes and lack of color. Visitors need to be careful when wearing colored clothing as some of the more fanatical followers of The Way may attempt to show you the errors of your ways.
The White Elf tavern is said to offer excellent service to travelers.
--------------------------------------------------------------------------------
Athasspace
This is sphere is mentioned as not being on any of the known spacelanes, but never actually denied. I include as part of the canon, because everybody likes a mystery. I view it as sort of an Alantis in my universe.
Home to the Dark Sun setting.
CGR1 pg.13
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
C'T'lk'atatspace
This sphere is dominated by jade green insects. No other feaures are given in the book.
TCMC6 pg.7
--------------------------------------------------------------------------------
Darkspace
Darkspace is a sunless, shadowy void that has long been dead. Physically, the system has no planets. It is dominated by the huge husk of its dark sun. Debris of an unknown and strange nature floats in various orbits around the dead sun, some pieces the size of moons and small planets. Unlike normal wildspace, which maintains a constant temperature, Darkspace is always cold with strong, biting winds. This is also the home of the vampire T'Lann.
SJA3 pg. 39
--------------------------------------------------------------------------------
Darnannonspace
Reputed to be a major port sphere for the Elven Imperial Navy.
Dungeon #36 pg. 41
--------------------------------------------------------------------------------
the Dead Shell
The system within the shell is a standard system, but with a few differences. The system's primary is a black hole several miles across, but with a mass of a sun several times bigger than Realmspace's sun. Because the primary gives no light or heat, the sphere is dark and cold. The only illumination comes from a few stars, tiny lights sparsely scattered across the inside surface of the shell, and from a ring of gas that glows with a sullen, reddish light.
Orbiting around the black hole are two planets and something else. Both are Size G Earth-type worlds, circled by rings of ice. They are voidworlds, devoid of air, water, and life. They are so old, that over the millions of millennia, mountains have collapsed under their own weight. Their surfaces are flat and featureless, and killingly cold. Both revolve clockwise around the primary.
The third body is an irregular nickel-iron asteroid revolving counterclockwise around the primary. It is so small and distant from the primary that it's almost impossible to find. This is the Juna Outpost, more detail on the outpost can be found in SJA2.
SJA2 pg.46
--------------------------------------------------------------------------------
Dizantarspace
The location and nature of the Dizantar's home sphere is a mystery.
SJMC7
--------------------------------------------------------------------------------
Faeriespace
This sphere is rather unsual in that it has no central sun that planets revolve around. Instead the sphere is dominated by an unimaginably huge tree. The tree is so large that it is impossible to view it in its entirety. The roots of the tree disappear at the bottom of the crystal sphere. The branches and leaves of the tree are so tremendous that they have their own gravity and hold a virtually inexhaustible air supply. Hanging from certain branches around the tree are its strange fruit: giant, burning suns. In combination they light the entire sphere with brilliant illumination.
Supported on the branches of the tree are eight planets; exactly half the number of suns on the tree. The leaves of the tree are constantly shifting and changing positions. In this manner, they selectively block the light of the many suns during certain times, effectively creating night and day on the various planets. On the trifurcation of the mammoth tree is a vast, beautiful city. This is Armon, capital of Faeriespace and home of Aelivere.
Faeriespace has a unique society in that the entire solar system is one large community. Despite the wide variety of races and cultures that exist here, all is peaceful and unified. The common tongue of man has no word for this unusual peace, but in the faerie tongue it is called shrakma. The word actually has two totally contradictory meanings. In one sense, it refers to the unifying force in Faeriespace that ties its people together as one. But it also can refer to the carefree, chaotic spirit of the inhabitants that make up this mystical, faerie sphere. While humans and other races may find these concepts dichotomies, to Faeriespace inhabitants, they are one in the same. Not unlike the oriental concept of Yin and Yang, both elements of shrakma exist to complement each other as a whole. It is through the philosophy-force of shrakma that all things in Faeriespace live in unison.
SJA3 pg. 18-27
Places of note
Armon
In addition to serving as the sphere's capital city, Armon is also a place of wonder and curiosity. In few other places can one find humans, elves, brownies, nymphs, orcs, and other strange and magical creatures living together in one civilizaton.
Armon has a population of about 30,000 creatures. It has no goverment in the traditional sense, as has no real need for one. Creatures that are accustomed by nature to peacefully co-existence constitute the population of Armon. Even those creatures that are normally violent (humans, orcs, ect.) seem to fall naturally into the scheme of things.
Aelivere is called the One-King of Faeriespace. He is the absolute authority in all matters in the solar system. His will extends to and controls all things from the basic nature cycle to decisions of state.
Upgood
Collectively these four planets located on the tree's lower limbs are known as Upgood. These worlds generally contain the light or good races/creatures normally associated with Faerie realms.
The planets are Genla, Freemor, Agron, and Tiqua. The planets have a wide and varied range of terrain features.
Vastdarken
Collectively these four planets located on the tree's lower limbs are known as Vastdarken. These worlds generally contain the darker or evil races/creatures normally associated with Faerie realms.
The planets are Morath, Krag, Beastra, and Mish. The planets have a wide and varied range of terrain features. One particular atmospheric effect of Vastdarken is that the sky always appears overcast and stormy.
--------------------------------------------------------------------------------
Glowrings Sphere
No details for this sphere are given beyond the name.
TCMC3 pg. 33
--------------------------------------------------------------------------------
Golotspace*
The Golotians are humans with a culture not unlike that of Greyspace a few thousand years ago. The people are mystical and superstitious. Dragons and similar magical beasts rule the skies.
SJA4 pg. 52
--------------------------------------------------------------------------------
Gorthspace*
The planet Gorth is the only habitable planet in teh sphere and is covered with lush and ancient forests. This is a favorite hunting gound and shore leave location for Vodoni enforcers, and the system's central location within the Vodoni Empire makes it ideal for just that.
There is no known sentient life on Gorth, just animals.
SJA4 pg. 52
--------------------------------------------------------------------------------
Greatspace
Greatspace consists of seven planets that revolve around a central yellow sun, known as Lanth. Greatspace as a whole is a very intellectually aware culture and, in general most people are aware that they live upon a single planet in a much larger solar system.
The people of Greatspace are an intellectual lot. They are prone to believe in the ways of science before magic. Legends and mystical tales of times past hold little importantance for the Citizens. But suprisingly, the people of Greatspace hold a strong reverence for the gods, whom they do not consider to be legendary.
Citizens hold the gods and goddesses of the Greek pantheon to be important. These intellectual, aesthetically inclined beings are so much like their mortal followers that one wonders if the Citizens did not somehow create these gods for their own purposes. It is believed that Zeus himself created Greatspace when he grew tired of the petty actions of his mortal followers in some other sphere. Because of their extreme reverence for Zeus, only citizens of noble birth are permitted to become clerics of Zeus. They are considered to be the most special of all mortals and are afforded great privileges in their lives.
As a whole, the Citizens are aligned away from evil. In fact, very few people living in Greatspace are evil. Those who are evil are shunned and hated. As a result, the gods and goddesses of the Greek pantheon who are evil are not openly worshipped. SJA3
Places of note
Karrington
This is closest to the sun and is uninhabited due to the extreme temperatures found on its surface. At the perigee of its orbit, the surface of Karrington soars to as high as 600 degrees. It is a lifeless, waterless, featureless void with a thin, barely present atmosphere.
Skora
The surface of Skora is dominated by violent, destructive storms in a poisonous methane atmosphere. There is on civilization on this planet. There is however, rumors of a wizard known as Klemen who has magically prepared a place on Skora as his home.
Thesalys
Thesalys is a beautiful planet. It has a wide varitey of climate and geography. There are many unique cultures living on Thesalys; so many, in fact, that seperate volumes could easily be dedicated to the array of life styles found on Greatspace's "capital".
Although Greatspace is a single goverment, it is less structured than many typical goverments simply due to the vast distances between planets and the differences of the many cultures found there. In general, the planet is divided into five seperate major goverments, each peacefully vying for political supremacy on Thesalys. To date, House Shambrath is the most dominant and has been so for several centuries. House Shambrath's rule is not resented and is considered benefical.
Lagor's World
Named for the ancient sage and astronomer Lagor, who discovered the planet some 850 years ago. Lagor's World is a densely populated, very civilized world. Some 50 different human cultures live on the planet, with small mixtures of demi-humans, mostly gnome and halfling.
The climate and geography on Lagor's World is similar to Thesalys, if not just slightly cooler.
Longpoint
This is another planet discovered by Lagor some nine centuries ago. Longpoint is not inhabited. The giant planet is ravaged by violent sesmic and volcanic activity, eliminating the possibility of civilization.
Hecht
This place is the most stunningly beautiful of all the planets of Greatspace. Hecht is a mountainous, wild planet with the sparsest population of any of the Greatspace worlds. The inhabitants of Hecht tend to live in small communities that are isolated from other people. They have a tremendous respect for the land they live on and treat it accordingly. Rangers and Druids are held in high regard by Hechtians.
The people themselves are a wonder. Humans and elves are the only sentient races found on Hecht. Both males and females on Hecht are blessed with striking physical beauty, and an ugly child has never been born there.
Boran
The most distant planet from Greatspace's sun is a barren, almost lifeless void. Artic storms of epic proportions tear across Boran's frozen surface ravaging everything in their paths.
--------------------------------------------------------------------------------
Greyspace
Home to the Greyhawk setting.
SJR6
--------------------------------------------------------------------------------
Heartspace
The details of this sphere concern itself mainly with the planet of Crescent and briefly mentions Starfall as the next planet out from Crescent, known for a strange little tavern called The Philosophers' Rest, frequented by sages, metaphysicians, philosophers, and a healthy number of would-be intellectuals. And Loom, a mammoth ovoid world, as the most distant planet from the Heartspace system.
TCMC5 pg. 16-106
Places of note
Crescent
Crescent is actually a cresent-shaped world. The two pointed ends of the planet seem fixed in space, as though attached to a single axis. and the world rotates around that axis, as though it were a spherical world.
The planet's entire population was concentrated on the inner surface of the arc. The outer surface of Crescent is a rugged, inhospitable place. The land surface was all mountains and craters, split with great cracks and fractures leagues wide. There aren't many clouds, but the few that are move incredibly fast across the surface, hinting at ship-killing winds.
The inner surface is downright inviting. A land of blurred greens and browns, reminding one of the terrain around Evermeet or Rauthaven on Toril in Realmspace. There are mountain ranges big enough to be seen from space, but they're old and weathered with smooth, rounded peaks and rolling shapes.
Visitors on Crescent must make landfall at the city of Compact, landing anywhere else is strictly forbidden, and any attempts to land elsewhere will be viewed as an attempt to smuggle.
Compact is Crescent's major city and is home to the Great Archive a massive libary, that is allegedly the greatest repository of knowledge in the universe. Within Compact the first thing you notice is that everything is noticably drab from the buildings, streets, and even clothing are in shades of gray, with no other color. Even the peoples skin tone has a gray tinge.
The people are a somber lot rarely looking up from the ground at their feet. They speak to each other in hushed tones, even the children have this manner, looking and acting like minature adults.
The people here follow the True Path, the religion of Crescent, the worship of the god Marrak, Master of All Knowledge. The faith itself is based around a reverence for knowledge and learning. The Church of the True Path, is the organized, bureaucratic religion that's grown up around the Marrakite faith has made some changes. According to the Church, knowledge is to be revered, and just about everything else repressed. Which has led to the Way of the Plain, which is to blame for the somber attitudes and lack of color. Visitors need to be careful when wearing colored clothing as some of the more fanatical followers of The Way may attempt to show you the errors of your ways.
The White Elf tavern is said to offer excellent service to travelers.
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