Post by Dungeon Master on Dec 10, 2005 14:14:43 GMT -5
Calendar for the Planet of Krynn (v 3.2)
The planet of Krynn, with its myriad gods and wars, has had the most detailed history ever recorded.
That most esteemed sage and historian, Astinus of Palanthas, have provided most of the detail that has come with this history.
Despite the detail provided by Astinus' texts, nowhere does he establish a definite system of time measurement.
In an effort to correct this error for the masses, I, kinthalas, have taken the initiative to construct a guide to the time for those unaccustomed to the systems used by the peoples of Krynn. In my creation of this guide, I took information gleaned from a large foundation of texts. The final touches have then been created using formats from the foundation texts.
Any comments or questions regarding my construction of this document should be directed via e-mail to kinthalas@geocities.com.
The Time of Day:
Many of the sojourners of Krynn have little need for accurate time
Measurements. Most people are content to know merely if it is day or night. But for a small section of the populace, i.e. mages (who require exact times For certain rituals), historians (to record exact times), and city dwellers
(Who need the time as a medium of interaction between each other), exact time is essential.
The major system of such small periods of time is kindly provided by Astinus of Palanthas in his writings.
The city guard of Palanthas to determine watches has also adopted this system. These watches have provided the names for this system. The magnitude of the units is the same as commonly regarded, i.e.
Sixty seconds to a minute, sixty minutes to an hour.
The foundation of the Palanthan system of minor time is the hour. The day is divided into twenty-four hours. Each hour is named based upon the watches that the city guard dispatches during the day. Table one provides the names of these watches and the relating time in numbers (a standard in other systems) for convenience.
Table 1: The Palanthan Watches
Hour Name Hour Name
01 After Darkwatch Hour 13 Seventh Watch
02 Deepwatch 14 Eighth Watch
03 After Deepwatch Hour 15 Ninth Watch
04 Early Watch (Thief's Watch) 16 Tenth Watch
05 Waking Hour 17 Eleventh Watch
06 Morning Watch 18 Twelfth Watch
07 First Watch 19 Evening Watch
08 Second Watch 20 Last Watch
09 Third Watch 21 Afterwatch Hour
10 Fourth Watch 22 Late Watch
11 Fifth Watch 23 Restful Hour
12 High Watch (Sixth Watch) 00 Darkwatch (Low Watch)
Observant readers may notice that Palanthas only has nineteen watches.
There are few watches at night, due to the unlikelihood of a night
Attack on the city. Watches have been known to patrol constantly during times of war, and city constabulary does keep a watch on the streets for thieves, but overall, the city guard stay in at night.
The exact times of each of the watches and hours are rung on a bell by the aesthetics at the Great Library in Palanthas. Between these hours, the minutes are counted by in a method radically different from the standard systems. As the time in this system is derived from the movements of the massive water clock in Astinus' study, the motion of this machine divides the minutes. As the water falls, it collects in small containers that are connected to a massive wheel. As the water
Collects, gravity pulls it down, turning the wheel. This is a constant
Turning, and as such, can be used as a clock. The hours are labeled on
This wheel, and as the water falls, and time progresses, the wheel
Turns, revealing the hours through a viewing window as they occur.
As the hours pass through the window, they can be said to "rise,"
"Fall," and be sounded. These two actions of the hour help to determine the time. The final part of the time is the time in minutes
Until the hour is sounded. When put together, a time is in the manner
of:
Hour rising/falling minutes
Table two gives a translation from a standard time system to the Palanthan.
As an example, let us pretend that you have one of those accursed Gnome
Time-watchers (I'm referencing the latest version, the one that doesn't tend To bite off your hand.) The gnomes use a numerical system with each hour Denoted by a number. If that time-watcher read the time (a miracle!) as being
22:18, the time, using the Palanthan system would be:
Late Watch falling eighteen
Table 2: The Palanthan Minutes
Standard Palanthan Standard Palanthan
1 Falling 1 31 Rising 29
2 Falling 2 32 Rising 28
3 Falling 3 33 Rising 27
4 Falling 4 34 Rising 26
5 Falling 5 35 Rising 25
6 Falling 6 36 Rising 24
7 Falling 7 37 Rising 23
8 Falling 8 38 Rising 22
9 Falling 9 39 Rising 21
10 Falling 10 40 Rising 20
11 Falling 11 41 Rising 19
12 Falling 12 42 Rising 18
13 Falling 13 43 Rising 17
14 Falling 14 44 Rising 16
15 Falling 15 45 Rising 15
16 Falling 16 46 Rising 14
17 Falling 17 47 Rising 13
18 Falling 18 48 Rising 12
19 Falling 19 49 Rising 11
20 Falling 20 50 Rising 10
21 Falling 21 51 Rising 9
22 Falling 22 52 Rising 8
23 Falling 23 53 Rising 7
24 Falling 24 54 Rising 6
25 Falling 25 55 Rising 5
26 Falling 26 56 Rising 4
27 Falling 27 57 Rising 3
28 Falling 28 58 Rising 2
29 Falling 29 59 Rising 1
30 Falling 30 60 Rising 0
The Days of the Week
In Palanthas, the days of the week are not specifically numbered. The days of the month are numbered, starting with Firstday, and continuing to the last day of the month (ususally somewhere around Thirtiethday).
The other systems in use throughout Krynn do have specific names for the days of the week (which is customarily seven days long). Tables three and four list such names. The Universal day names are listed for reference.
Table 3: Days of the Week I
Days Ergoth Solamnic Godtime Plains
Sunday Gileadai Linaras Gilean Friend Day
Monday Luindai Palast Lunitari Hunt Day
Tuesday Nuindai Majetag Nuitari Share Day
Wednesday Soldai Kirinor Solinari Gather Day
Thursday Manthus Misham Majere Barter Day
Friday Shinarai Bakukal Shinare Worship Day
Saturday Boreadai Bracha Zivilyn Council Day
Table 4: Days of the Week II
Days Elven Dwarven Goblin Kender
Sunday Gateway Brenzik Guard Praise Day
Monday Bright Eye Mithrik Pain Light Day
Tuesday Night's Eye Adamachtis Fear Fire Day
Wednesday Dead Eye Aurachil Rout Winds Day
Thursday Dream Dance Cuprig Strife Waters Day
Friday Winged Trade Ferramis Feint Ground Day
Saturday World Tree Agorin Flank Shadow Day
The Months of the Year
In a manner similar to the days of the week, the Palanthan system does not have Specific names for each month. The months are numbered from Firstmonth through Twelvthmonth.
Again, the other systems on Krynn have names for the specific months, and are given on tables five and six. The Universal month names are listed as a reference.
Table 5: Months of the Year I
Month Ergoth Solamnic Godtime Plains
January Aelmont Newkolt Chemosh Ice Glaze
February Rannmont Deepkolt Zeboim Snow Deep
March Mishamont Brookgreen Mishakal Mountain Thaw
April Chislmont Yurthgreen Chislev Earth Wakes
May Bran Fleurgreen Branchala Flower Blooms
June Corij Holmswelt Kiri-Jolith Home Hearth
July Argon Fierswelt Sargonnas Raging Fire
August Sirrimont Paleswelt Sirrion Dying Ember
September Reorxmont Reapember Reorx Harvest Home
October Hiddumont Gildember Hiddukel Leaf Gild
November H'rarmont Darkember Morgion Dark Cold
December Pheonix Frostkolt Habbauk Frost Eve
Table 6: Months of the Year II
Month Elven Dwarven Goblin Kender
January Winter Night Dark-Crypt Famine Snowfun
February Winter Deep Dark-Deep Madness Darktime
March Spring Dawning Damp-Mood Girding Windsong
April Spring Rain Damp-Chisel Scouting Raindrum
May Spring Blossom Dry-Anvil Campaign Flowerfield
June Summer Home Dry-Axe Siege Homefriends
July Summer Run Dry-Heat Flame Wandertime
August Summer End Dry-Forge Sack Summerlaze
September Autumn Harvest Cold-Hammer Loot Harvestfete
October Autumn Twilight Cold-Steel Betrayal Leafplay
November Autumn Dark Cold-Rust Pestilence Bleakcold
December Winter Come Cold-Lode Reward Blessings
The planet of Krynn, with its myriad gods and wars, has had the most detailed history ever recorded.
That most esteemed sage and historian, Astinus of Palanthas, have provided most of the detail that has come with this history.
Despite the detail provided by Astinus' texts, nowhere does he establish a definite system of time measurement.
In an effort to correct this error for the masses, I, kinthalas, have taken the initiative to construct a guide to the time for those unaccustomed to the systems used by the peoples of Krynn. In my creation of this guide, I took information gleaned from a large foundation of texts. The final touches have then been created using formats from the foundation texts.
Any comments or questions regarding my construction of this document should be directed via e-mail to kinthalas@geocities.com.
The Time of Day:
Many of the sojourners of Krynn have little need for accurate time
Measurements. Most people are content to know merely if it is day or night. But for a small section of the populace, i.e. mages (who require exact times For certain rituals), historians (to record exact times), and city dwellers
(Who need the time as a medium of interaction between each other), exact time is essential.
The major system of such small periods of time is kindly provided by Astinus of Palanthas in his writings.
The city guard of Palanthas to determine watches has also adopted this system. These watches have provided the names for this system. The magnitude of the units is the same as commonly regarded, i.e.
Sixty seconds to a minute, sixty minutes to an hour.
The foundation of the Palanthan system of minor time is the hour. The day is divided into twenty-four hours. Each hour is named based upon the watches that the city guard dispatches during the day. Table one provides the names of these watches and the relating time in numbers (a standard in other systems) for convenience.
Table 1: The Palanthan Watches
Hour Name Hour Name
01 After Darkwatch Hour 13 Seventh Watch
02 Deepwatch 14 Eighth Watch
03 After Deepwatch Hour 15 Ninth Watch
04 Early Watch (Thief's Watch) 16 Tenth Watch
05 Waking Hour 17 Eleventh Watch
06 Morning Watch 18 Twelfth Watch
07 First Watch 19 Evening Watch
08 Second Watch 20 Last Watch
09 Third Watch 21 Afterwatch Hour
10 Fourth Watch 22 Late Watch
11 Fifth Watch 23 Restful Hour
12 High Watch (Sixth Watch) 00 Darkwatch (Low Watch)
Observant readers may notice that Palanthas only has nineteen watches.
There are few watches at night, due to the unlikelihood of a night
Attack on the city. Watches have been known to patrol constantly during times of war, and city constabulary does keep a watch on the streets for thieves, but overall, the city guard stay in at night.
The exact times of each of the watches and hours are rung on a bell by the aesthetics at the Great Library in Palanthas. Between these hours, the minutes are counted by in a method radically different from the standard systems. As the time in this system is derived from the movements of the massive water clock in Astinus' study, the motion of this machine divides the minutes. As the water falls, it collects in small containers that are connected to a massive wheel. As the water
Collects, gravity pulls it down, turning the wheel. This is a constant
Turning, and as such, can be used as a clock. The hours are labeled on
This wheel, and as the water falls, and time progresses, the wheel
Turns, revealing the hours through a viewing window as they occur.
As the hours pass through the window, they can be said to "rise,"
"Fall," and be sounded. These two actions of the hour help to determine the time. The final part of the time is the time in minutes
Until the hour is sounded. When put together, a time is in the manner
of:
Hour rising/falling minutes
Table two gives a translation from a standard time system to the Palanthan.
As an example, let us pretend that you have one of those accursed Gnome
Time-watchers (I'm referencing the latest version, the one that doesn't tend To bite off your hand.) The gnomes use a numerical system with each hour Denoted by a number. If that time-watcher read the time (a miracle!) as being
22:18, the time, using the Palanthan system would be:
Late Watch falling eighteen
Table 2: The Palanthan Minutes
Standard Palanthan Standard Palanthan
1 Falling 1 31 Rising 29
2 Falling 2 32 Rising 28
3 Falling 3 33 Rising 27
4 Falling 4 34 Rising 26
5 Falling 5 35 Rising 25
6 Falling 6 36 Rising 24
7 Falling 7 37 Rising 23
8 Falling 8 38 Rising 22
9 Falling 9 39 Rising 21
10 Falling 10 40 Rising 20
11 Falling 11 41 Rising 19
12 Falling 12 42 Rising 18
13 Falling 13 43 Rising 17
14 Falling 14 44 Rising 16
15 Falling 15 45 Rising 15
16 Falling 16 46 Rising 14
17 Falling 17 47 Rising 13
18 Falling 18 48 Rising 12
19 Falling 19 49 Rising 11
20 Falling 20 50 Rising 10
21 Falling 21 51 Rising 9
22 Falling 22 52 Rising 8
23 Falling 23 53 Rising 7
24 Falling 24 54 Rising 6
25 Falling 25 55 Rising 5
26 Falling 26 56 Rising 4
27 Falling 27 57 Rising 3
28 Falling 28 58 Rising 2
29 Falling 29 59 Rising 1
30 Falling 30 60 Rising 0
The Days of the Week
In Palanthas, the days of the week are not specifically numbered. The days of the month are numbered, starting with Firstday, and continuing to the last day of the month (ususally somewhere around Thirtiethday).
The other systems in use throughout Krynn do have specific names for the days of the week (which is customarily seven days long). Tables three and four list such names. The Universal day names are listed for reference.
Table 3: Days of the Week I
Days Ergoth Solamnic Godtime Plains
Sunday Gileadai Linaras Gilean Friend Day
Monday Luindai Palast Lunitari Hunt Day
Tuesday Nuindai Majetag Nuitari Share Day
Wednesday Soldai Kirinor Solinari Gather Day
Thursday Manthus Misham Majere Barter Day
Friday Shinarai Bakukal Shinare Worship Day
Saturday Boreadai Bracha Zivilyn Council Day
Table 4: Days of the Week II
Days Elven Dwarven Goblin Kender
Sunday Gateway Brenzik Guard Praise Day
Monday Bright Eye Mithrik Pain Light Day
Tuesday Night's Eye Adamachtis Fear Fire Day
Wednesday Dead Eye Aurachil Rout Winds Day
Thursday Dream Dance Cuprig Strife Waters Day
Friday Winged Trade Ferramis Feint Ground Day
Saturday World Tree Agorin Flank Shadow Day
The Months of the Year
In a manner similar to the days of the week, the Palanthan system does not have Specific names for each month. The months are numbered from Firstmonth through Twelvthmonth.
Again, the other systems on Krynn have names for the specific months, and are given on tables five and six. The Universal month names are listed as a reference.
Table 5: Months of the Year I
Month Ergoth Solamnic Godtime Plains
January Aelmont Newkolt Chemosh Ice Glaze
February Rannmont Deepkolt Zeboim Snow Deep
March Mishamont Brookgreen Mishakal Mountain Thaw
April Chislmont Yurthgreen Chislev Earth Wakes
May Bran Fleurgreen Branchala Flower Blooms
June Corij Holmswelt Kiri-Jolith Home Hearth
July Argon Fierswelt Sargonnas Raging Fire
August Sirrimont Paleswelt Sirrion Dying Ember
September Reorxmont Reapember Reorx Harvest Home
October Hiddumont Gildember Hiddukel Leaf Gild
November H'rarmont Darkember Morgion Dark Cold
December Pheonix Frostkolt Habbauk Frost Eve
Table 6: Months of the Year II
Month Elven Dwarven Goblin Kender
January Winter Night Dark-Crypt Famine Snowfun
February Winter Deep Dark-Deep Madness Darktime
March Spring Dawning Damp-Mood Girding Windsong
April Spring Rain Damp-Chisel Scouting Raindrum
May Spring Blossom Dry-Anvil Campaign Flowerfield
June Summer Home Dry-Axe Siege Homefriends
July Summer Run Dry-Heat Flame Wandertime
August Summer End Dry-Forge Sack Summerlaze
September Autumn Harvest Cold-Hammer Loot Harvestfete
October Autumn Twilight Cold-Steel Betrayal Leafplay
November Autumn Dark Cold-Rust Pestilence Bleakcold
December Winter Come Cold-Lode Reward Blessings