Post by Dungeon Master on Aug 29, 2006 18:20:59 GMT -5
The Warp Marble
A prison that traps creatures in a demi-plane until they are released again. The magical command word is elusive to her probing, and finally she scribbles out who to talk to at Wayreth in the library.
The Necklace of Adaptation
This chain and knot work designed metal medallion.
The wearer can ignore all sorts of gases that affect creatures through respiration. He can also breathe underwater or even exist in airless space for up to seven days.
The Key of Silence
An extremely rare find, it has the power to “lock” another individual’s voice to shut off and stay locked until the key is used or Dispel magic is placed on the target.
Ioun Stones:
These magical stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires the stones, he must hold each and then release it, so it takes up a circling orbit, whirling and trailing, circling 1d3 feet from his head. Thereafter, the stones must be grasped or netted to separate them their owner. The owner may voluntarily seize and stow the stones (at night, for example) to keep them safe, but he loses the benefits of the stones during that time.
Black Onyx---------Magical Reservoir Battery
Ander Crystal------Infravision
Ziose Stone---------Protection +1 (Good, Lowers Armor Class By one when the stone is activated)
the Brooch of Alchemy.
Brooch is made of amethyst that is carved with an alembic pattern. This brooch aids in the identification of potions and their ilk. By placing the brooch into a potion, this brooch gives the owner a percentage (his wisdom + 15) of identifying the potion correctly, or just allows the identifier more obvious clues when tasting.
Nefradina's Identifier: This highly valued item is a magical test kit used to identify potions, powders, and other alchemical substances. It consists of a wooden box (typically measuring 1'x 1'x 3') containing an assortment of vials, flasks, and beakers in small, padded compartments. Also in the box is a copy of a text called Nefradina's Codex. This book instructs the owner on how to use the test kit.
When the owner wishes to identify a potion, powder, oil, perfume, or similar liquid or powdered magical item, he looks up the substance's characteristics (odor,color, consistency, and so on) in the codex and follows the directions given to create a test mixture by combining a number of ingredients found in the kit. He then adds a drop of the test mixture to the substance he wishes to identify. The resulting effects (changes in color, sparks, smoke, bizarre odors, small explosions, and so forth) are looked up in the codex and the substance is identified through a process of elimination.
A prison that traps creatures in a demi-plane until they are released again. The magical command word is elusive to her probing, and finally she scribbles out who to talk to at Wayreth in the library.
The Necklace of Adaptation
This chain and knot work designed metal medallion.
The wearer can ignore all sorts of gases that affect creatures through respiration. He can also breathe underwater or even exist in airless space for up to seven days.
The Key of Silence
An extremely rare find, it has the power to “lock” another individual’s voice to shut off and stay locked until the key is used or Dispel magic is placed on the target.
Ioun Stones:
These magical stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires the stones, he must hold each and then release it, so it takes up a circling orbit, whirling and trailing, circling 1d3 feet from his head. Thereafter, the stones must be grasped or netted to separate them their owner. The owner may voluntarily seize and stow the stones (at night, for example) to keep them safe, but he loses the benefits of the stones during that time.
Black Onyx---------Magical Reservoir Battery
Ander Crystal------Infravision
Ziose Stone---------Protection +1 (Good, Lowers Armor Class By one when the stone is activated)
the Brooch of Alchemy.
Brooch is made of amethyst that is carved with an alembic pattern. This brooch aids in the identification of potions and their ilk. By placing the brooch into a potion, this brooch gives the owner a percentage (his wisdom + 15) of identifying the potion correctly, or just allows the identifier more obvious clues when tasting.
Nefradina's Identifier: This highly valued item is a magical test kit used to identify potions, powders, and other alchemical substances. It consists of a wooden box (typically measuring 1'x 1'x 3') containing an assortment of vials, flasks, and beakers in small, padded compartments. Also in the box is a copy of a text called Nefradina's Codex. This book instructs the owner on how to use the test kit.
When the owner wishes to identify a potion, powder, oil, perfume, or similar liquid or powdered magical item, he looks up the substance's characteristics (odor,color, consistency, and so on) in the codex and follows the directions given to create a test mixture by combining a number of ingredients found in the kit. He then adds a drop of the test mixture to the substance he wishes to identify. The resulting effects (changes in color, sparks, smoke, bizarre odors, small explosions, and so forth) are looked up in the codex and the substance is identified through a process of elimination.